MM6 new modding

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Posts: 155
Joined: 31 Jul 2020

Re: MM6 new modding

Unread postby Tomsod » Sep 19 2022, 23:32

Good find! Yes, evt.SummonObject seems to work fine both in MM6 and MM7, except you can't set the initial direction of movement (it's either directly upwards or random). Objects are of course obscured by walls and other spites, but presumably if you can hit the monster, then you can see it well enough to also see its general surroundings -- most of the time, at least. Drawing directly on the screen is also possible with assembly hacks, but it wouldn't be nearly as pretty IMO.

Posts: 10
Joined: 16 Aug 2022

Re: MM6 new modding

Unread postby Kaltenberg » Sep 22 2022, 17:13

Well, as I said, I'm not very familiar with the lua scripting language at all, I'm learning as I go, so it's still quite difficult for me. I'll leave it for now, but I'll come back to it in time, for now it's enough that it's possible to do it, and then I'll give it a try. :)

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