[New Mod] Custom Dungeon Mod for MM7 is out!

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
User avatar
neutonm
Leprechaun
Leprechaun
Posts: 48
Joined: 02 Mar 2016

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby neutonm » 06 Oct 2022, 13:37

DaveHer wrote: 06 Oct 2022, 10:38 I have been watching your videos and may I say that the building look very nice. :) You might want to replace the trees, Flowers, rocks etc. with HD images. If you like, you can have the images from MM7Rev4modR1 Redone Patch Two. It has the best HD images. You do not have to worry about palettes because I did not create new palettes. I used palettes from the MM7 game. I use coreldraw to extract the palettes from MM7 images and then applied them to my new images. All you have to do is (using MMAchive) open my sprites.lod and your sprites.lod and drag and drop from mine to yours. After the drag and drop, check the palette name at the bottom left-hand corner of the MMAchive. If it changes (it should not change), you will need to edit the SFT.txt file. At the bottom of the SFT.txt file is a list of all the new sprites I added to the game. If you use those, you will need to add the line to your SFT.txt file and also from the DecList.txt to your DecList.txt file.
David
That's great! Thanks David!
I will sure look into it and apply suggested changes :)


User avatar
neutonm
Leprechaun
Leprechaun
Posts: 48
Joined: 02 Mar 2016

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby neutonm » 08 Oct 2022, 09:46

No stream this time, but lots of work has been done: north-east part of the swamp island has been completed. It's a forest on a mountain. It has bridge that connects with another small island with a lighthouse. I've also put "Stonehenge" altar in the forest area - one of imported assets from original game. Think it fits there.

A bit difficult to show the awesomeness of the result via screenshots, so... since the island almost completed, i'll do demo video of the island soon.

Overall, most of the level design is completed. Perhaps one or two dev streams and the whole area will be finished (finally) :)

Image
Image
Image
Image

User avatar
neutonm
Leprechaun
Leprechaun
Posts: 48
Joined: 02 Mar 2016

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby neutonm » 31 Oct 2022, 09:15

Here it is, brand new stream!

In order to avoid limitation I had to switch to Windows. The old hotkeys made a slightly slow start with Blender, but eventually the job got done.
The video would be longer if I'd have included previous attempts to record a stream, but since the stream shows whole map I decided to skip those.

Next stop - "stitching", the scripting part of level design. This won't get covered in a new stream, because it's ultra slow and extra boring, so I guess next stream will cover dungeon modelling. Plus, i have to put some level secrets without your knowledge about them ;)

Anyway, the stream covers:
  • making of portal platform
  • decorating "abandoned mines" area
  • modelling Boat House and the boat itself
  • decorating small islands located outside the "active play area"
  • tweaking water animations for wells, barrels and fountains

Kaltenberg
Leprechaun
Leprechaun
Posts: 14
Joined: 16 Aug 2022

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby Kaltenberg » 04 Nov 2022, 20:06

Absolutely beautiful work, congratulations! Every detail is spot on, I don't think they could have done it so well in the original game! In my opinion it is an etalon for all modders. For me too.
May I ask when it will be playable?

User avatar
Echo
Demon
Demon
Posts: 341
Joined: 02 Aug 2012

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby Echo » 05 Nov 2022, 08:20

neutonm wrote: 31 Oct 2022, 09:15 Here it is, brand new stream!

In order to avoid limitation I had to switch to Windows. The old hotkeys made a slightly slow start with Blender, but eventually the job got done.
The video would be longer if I'd have included previous attempts to record a stream, but since the stream shows whole map I decided to skip those.

Next stop - "stitching", the scripting part of level design. This won't get covered in a new stream, because it's ultra slow and extra boring, so I guess next stream will cover dungeon modelling. Plus, i have to put some level secrets without your knowledge about them ;)

Anyway, the stream covers:
  • making of portal platform
  • decorating "abandoned mines" area
  • modelling Boat House and the boat itself
  • decorating small islands located outside the "active play area"
  • tweaking water animations for wells, barrels and fountains
Looks grand! It's quite strange to see clearly an M&M game, yet completely new locations :)

User avatar
neutonm
Leprechaun
Leprechaun
Posts: 48
Joined: 02 Mar 2016

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby neutonm » 06 Nov 2022, 11:34

Kaltenberg wrote: 04 Nov 2022, 20:06 Absolutely beautiful work, congratulations! Every detail is spot on, I don't think they could have done it so well in the original game! In my opinion it is an etalon for all modders. For me too.
May I ask when it will be playable?
Thanks Kaltenberg :)
I really want to and will try to deliver around christmas/new year time, altough no promises yet.The mod's birthday was at some day of December.
Right now, i making quests and writing npc topics. I'll do few more dungeons and one extra location.

Minimally, it needs to have +2 dungeons and few side quests. At that point the game will offer at least 4 - 5 hours of gameplay (given that player will do everything flawlessly which is not a common case)
Echo wrote: 05 Nov 2022, 08:20 Looks grand! It's quite strange to see clearly an M&M game, yet completely new locations :)
Yep. Got the same feelings - it's like discovering some hidden location that you weren't aware of for last 20 years. Something like analogue of Vori island ;)

User avatar
neutonm
Leprechaun
Leprechaun
Posts: 48
Joined: 02 Mar 2016

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby neutonm » 06 Nov 2022, 17:43

New development clip - Swamp Island. If you haven't watched streams, this will demonstrate the whole island that has been in making for last month.


User avatar
Blake
Conscript
Conscript
Posts: 220
Joined: 06 Jan 2006
Contact:

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby Blake » 07 Nov 2022, 08:23

Saw you posting on one of the discords, visited your site, watched some vids, saw the link to this thread and figured I'd say great job here too! :)
Blake's Sanctum - Heroes of Might & Magic: fan page containing pictures, vids, info, similar games & fan projects!

User avatar
neutonm
Leprechaun
Leprechaun
Posts: 48
Joined: 02 Mar 2016

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby neutonm » 07 Nov 2022, 09:32

Blake wrote: 07 Nov 2022, 08:23 Saw you posting on one of the discords, visited your site, watched some vids, saw the link to this thread and figured I'd say great job here too! :)
Thanks man! Appreciated :)

User avatar
CATMAN
Leprechaun
Leprechaun
Posts: 19
Joined: 23 Jun 2021

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby CATMAN » 09 Nov 2022, 13:15

...this mod can be used together with "merge"? :embarrased: Maybe I missed something...

User avatar
neutonm
Leprechaun
Leprechaun
Posts: 48
Joined: 02 Mar 2016

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby neutonm » 09 Nov 2022, 21:48

CATMAN wrote: 09 Nov 2022, 13:15 ...this mod can be used together with "merge"? :embarrased: Maybe I missed something...
Not yet, although i don't know for sure. Shouldn't be a problem to port into merge. But that will happen after the official release.

User avatar
CATMAN
Leprechaun
Leprechaun
Posts: 19
Joined: 23 Jun 2021

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Unread postby CATMAN » 22 Nov 2022, 17:23

neutonm wrote: 09 Nov 2022, 21:48
CATMAN wrote: 09 Nov 2022, 13:15 ...this mod can be used together with "merge"? :embarrased: Maybe I missed something...
Not yet, although i don't know for sure. Shouldn't be a problem to port into merge. But that will happen after the official release.
...have to wait for release...


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 16 guests