Might and Magic 6, 7, 8 merge redone

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
rampage77t
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Re: Might and Magic 6, 7, 8 merge redone

Unread postby rampage77t » 11 Dec 2022, 02:40

justl wrote: 08 Dec 2022, 15:32 Hi,

another thing i noticed:

sometimes, when changing into turn based modus, some monster in the near vision vincinity dont seem to recognise this - they walk around and stop after only some seconds.

some other enemys simply try to walk, but get stuck in other enemys with the walk animation - making the turn based modus waiting endlessly (without your chars getting a turn)

justl

I understand that to solve this problem you have to go to the extra settings and set off the box that says "Improved Pathfinding". With that the creatures will move in turns just like in vanilla.

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby justl » 16 Dec 2022, 12:41

Hi,

found a minor issue with the game (nothin serious or gambreaking).
In snergles Ironmines in Mire of the Damned you get the Key to Snergles Chambers when freeing the steward from the prison.
I got 3 keys (3x the same)

also sometimes, when an opponent drops an ingriedient, the grafic of it is way out of proportion (found a wolfs eye the size of a dwarf recently)

justl

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 16 Dec 2022, 22:59

justl wrote: 16 Dec 2022, 12:41 Hi,

found a minor issue with the game (nothin serious or gambreaking).
In snergles Ironmines in Mire of the Damned you get the Key to Snergles Chambers when freeing the steward from the prison.
I got 3 keys (3x the same)

also sometimes, when an opponent drops an ingriedient, the grafic of it is way out of proportion (found a wolfs eye the size of a dwarf recently)

justl
Yes, some of the ingredients are too big. I fixed that in the "MM7Rev4modR1 Redone". I am working on a remake of that mod. It will be some time before I am finished.

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby justl » 19 Dec 2022, 18:26

hi,

found another thing worth mentioning (dont know if its from rodrils merge originating or not) :

sometimes when in dialog happens inside a house (teacher, or anyone else) and you click through the options way to fast, the game is gonna hardcrash to desktop.

justl

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 19 Dec 2022, 20:57

justl wrote: 19 Dec 2022, 18:26 hi,

found another thing worth mentioning (dont know if its from rodrils merge originating or not) :

sometimes when in dialog happens inside a house (teacher, or anyone else) and you click through the options way to fast, the game is gonna hardcrash to desktop.

justl
I do not know what you mean by options. When I go into a house all I see is topics.
David

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby justl » 19 Dec 2022, 21:27

DaveHer wrote: 19 Dec 2022, 20:57
justl wrote: 19 Dec 2022, 18:26 hi,

found another thing worth mentioning (dont know if its from rodrils merge originating or not) :

sometimes when in dialog happens inside a house (teacher, or anyone else) and you click through the options way to fast, the game is gonna hardcrash to desktop.

justl
I do not know what you mean by options. When I go into a house all I see is topics.
David
yeah, meant the topics (sorry, english aint my mothertongue)

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 20 Dec 2022, 10:14

@Justl
It is probable a merge original problem. I never encounter that problem because I never went through the topics that quick.
David

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby justl » 22 Dec 2022, 19:32

hi dave,

another thing from which i dont know its original merge or not:

the armsmaster expert (the gong guy), master/gm (winston squire) are all located in free haven - so far so good.
but now they all live on elevated platforms (gongguy near the council and winston near the training hall) and cause that is unique in your redone merge, with that i dont know if its cause of the platforms or already original merge, why they dont show on the townmap as teachers

thx
justl

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 25 Dec 2022, 03:48

justl wrote: 22 Dec 2022, 19:32 hi dave,

another thing from which i dont know its original merge or not:

the armsmaster expert (the gong guy), master/gm (winston squire) are all located in free haven - so far so good.
but now they all live on elevated platforms (gongguy near the council and winston near the training hall) and cause that is unique in your redone merge, with that i dont know if its cause of the platforms or already original merge, why they dont show on the townmap as teachers

thx
justl
In the original MM6 and MM7 the teachers did not show on the maps. This merge was done with MM8 and it would require extra scripts (that I do not think they were done) to show the teaches for MM6 and MM7 maps part of the merge.

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby justl » 29 Dec 2022, 17:29

hi dave,

there is an updated pack availiable (end of august 2022) from the main thread, which maybe could fix some of the former mentioned errors.

maybe you wanna consider using it in an updated version of your merge on nexusmods/etc. when you find some time to do it (maybe there even is a chance its less work for you, when using it)

keep up the splendid work of yours. :)

best regards
justl

cthscr wrote: 29 Dec 2022, 13:05
justl wrote: 29 Dec 2022, 10:24 Hi,

another thing, thats imho not fixed still, is the cauldron thing with the intelligence-increase in mm6 at agars laboratory (and if it is, i have read over it on the pages, my bad - please correct me)
since you cant switch positions of the characters in the mm8 engine, somehow only the current last party member gets the int-bonus.
so you have the 5th char take it, release him from the party, let the 4th member have it, release ... till you are down to the first character.

if there is a console command to switch them positions, plz tell (i will note in my secret-compendium for future use, atm i am in the doing of making it merge-compatible)

justl

quick edit: when you release the 5th character and you try do to do it with the 4th, somehow now the first character gets the bonus, so 2,3,4 will never get it
You're using outdated pack.
https://www.celestialheavens.com/forum/ ... 60#p387635
[*] Fixed Player(4) [fifth party member] used instead of Current Player in MM6 and MM7 events
You can use following [at your own risk, potentially bug-inducing] to swap party members slots:

Code: Select all

Party.PlayersIndexes[3], Party.PlayersIndexes[4] = Party.PlayersIndexes[4], Party.PlayersIndexes[3]

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 29 Dec 2022, 22:22

It's not going to be easy to update to the latest Pack. It's going to take time. Right now, I am working on MM7Rev4modR1 Redone Ultimate. Almost finished.
David

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby justl » 11 Jan 2023, 16:39

hi,

i recently found a "cycle of life" ring while looting dragons.
since in the original merge it is a present from V to your chars after her quest, i asked cthscr first.
he thinks its maybe a change in rnditems.txt from your mod that made this happen.

if its intentional for your mod -> all is good; if not -> i am hereby bringing it to your attention :)

thx,
justl

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 11 Jan 2023, 22:05

justl wrote: 11 Jan 2023, 16:39 hi,

i recently found a "cycle of life" ring while looting dragons.
since in the original merge it is a present from V to your chars after her quest, i asked cthscr first.
he thinks its maybe a change in rnditems.txt from your mod that made this happen.

if its intentional for your mod -> all is good; if not -> i am hereby bringing it to your attention :)

thx,
justl
Are you sure you install the mod correctly? You are supposed to install "MM678 Merged Redone V2.0" first. Then on top of that " Patch4MergeRedone V2.0" second. And last on top of that "Patch two for MergeRedone v2.0". Overwriting everything as you apply each patch. Before uploading, I play the mod all the way to the "Breach". I compared the rnditems.txt of the two games. Nothing was changed.
David

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby justl » 12 Jan 2023, 16:35

DaveHer wrote: 11 Jan 2023, 22:05
justl wrote: 11 Jan 2023, 16:39 hi,

i recently found a "cycle of life" ring while looting dragons.
since in the original merge it is a present from V to your chars after her quest, i asked cthscr first.
he thinks its maybe a change in rnditems.txt from your mod that made this happen.

if its intentional for your mod -> all is good; if not -> i am hereby bringing it to your attention :)

thx,
justl
Are you sure you install the mod correctly? You are supposed to install "MM678 Merged Redone V2.0" first. Then on top of that " Patch4MergeRedone V2.0" second. And last on top of that "Patch two for MergeRedone v2.0". Overwriting everything as you apply each patch. Before uploading, I play the mod all the way to the "Breach". I compared the rnditems.txt of the two games. Nothing was changed.
David
hi

yes i did exactly that way.
it only happened once, so i was not sure what to do with it.
i mentioned cause in mm8 there are some special items (they are called that, when you find them and do not count as mm8-artifact/relic - who knows why ...) - noblebone for 12k, druids crown, etc. - so i thought maybe wrong category or such.

i will have an eye on it, if it happens again, i will contact the main thread again - there has to be some explanation if the files are the same.

thx for the info

justl

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 13 Jan 2023, 03:05

@justl
Thanks for your reposts. I am almost finished with the update. Maybe it will fix that problem and others.
David

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby justl » 04 Mar 2023, 17:42

hi

>only for info<, i stumbled upon something from which i dont know if its original merge or redone.

https://www.celestialheavens.com/forum/ ... 99#p388699

thx
justl

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 07 Mar 2023, 05:14

justl wrote: 04 Mar 2023, 17:42 hi

>only for info<, i stumbled upon something from which i dont know if its original merge or redone.

https://www.celestialheavens.com/forum/ ... 99#p388699

thx
justl
It is original merge bug. It did not bother me. I just when and bought the seashell from the NPC. :)
David


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