MM7 add more sounds - problem

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Mareneusz002
Leprechaun
Leprechaun
Posts: 30
Joined: 29 Mar 2019

MM7 add more sounds - problem

Unread postby Mareneusz002 » 24 Dec 2021, 02:43

Hello,

im using MMarchive to extract sounds and put whatever sound i want, and it works good, but my question is:

is it possible to add more sounds?


For example, there are sounds from character Dwarf Female like :
DF102A and DF102C
which are responsible for sound "closed" = when we want to go to the shop, but the shop is closed

i was trying to add more sounds for "closed" sound, so i named them DF102B and DF102D

so there was 4 sounds =
original = DF102A and DF102C
and my own added = DF102B and DF102D

but sadly it doesnt work, and still only DF102A and DF102C works ;l


is there some way to add more sounds?
or music also? like there would be 2 or 3 songs at emerald island?


also, is it possible to change music location/destination?

for example theres the same song at Deyja and Bracada desert, which is called "2" in Music folder

is it possible to have song "2" at Bracada but other song at Deyja? like "14" or "15"?



are these things possible to do? or its very hard?

thanks!

User avatar
GrayFace
Round Table Hero
Round Table Hero
Posts: 1657
Joined: 29 Nov 2005

Re: MM7 add more sounds - problem

Unread postby GrayFace » 25 Dec 2021, 02:53

Mareneusz002 wrote: 24 Dec 2021, 02:43 i was trying to add more sounds for "closed" sound, so i named them DF102B and DF102D
Internally the game only supports up to 2 voicelines for every action, but it would be possible to work around it with the upcoming MMExt version.
Mareneusz002 wrote: 24 Dec 2021, 02:43 or music also? like there would be 2 or 3 songs at emerald island?
I'll also add this to new MMExt version.
Mareneusz002 wrote: 24 Dec 2021, 02:43 is it possible to have song "2" at Bracada but other song at Deyja? like "14" or "15"?
Yes, you can change it in MapStats.txt from events.lod (place the modified version into DataFiles folder for ease of editing).
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

Mareneusz002
Leprechaun
Leprechaun
Posts: 30
Joined: 29 Mar 2019

Re: MM7 add more sounds - problem

Unread postby Mareneusz002 » 26 Dec 2021, 01:23

Mareneusz002 wrote: 24 Dec 2021, 02:43 is it possible to have song "2" at Bracada but other song at Deyja? like "14" or "15"?

Yes, you can change it in MapStats.txt from events.lod (place the modified version into DataFiles folder for ease of editing).

Thank you! it works ;]

GrayFace wrote: 25 Dec 2021, 02:53
Mareneusz002 wrote: 24 Dec 2021, 02:43 i was trying to add more sounds for "closed" sound, so i named them DF102B and DF102D
Internally the game only supports up to 2 voicelines for every action, but it would be possible to work around it with the upcoming MMExt version.
Mareneusz002 wrote: 24 Dec 2021, 02:43 or music also? like there would be 2 or 3 songs at emerald island?
I'll also add this to new MMExt version.

that would be really awesome! will be waiting for it ;]


also, in the MM6 in few cities there are 3 songs which plays in random order i think. for example in the first city = New Sorpigal.
the songs played there are "2", "3", "4" in music folder.
but in the MM6 mapstats.txt in New Sorpigal section theres only track "2"


thanks!


Return to “Might and Magic”

Who is online

Users browsing this forum: Google [Bot] and 14 guests