Merge "missing" MM8 promotion quests - ideas (with text & icons)

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Echo
Assassin
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Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Postby Echo » Aug 28 2021, 18:17

I have no idea about M&M coordinates tbh. Anything's fine as far as I'm concerned, I gave these quests/items to community here to use them/modify them/ignore them as they see fit :) I barely have time anymore to drop by...

cthscr
Demon
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Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Postby cthscr » Oct 11 2021, 5:20

Echo wrote: Aug 28 2021, 18:17 I have no idea about M&M coordinates tbh. Anything's fine as far as I'm concerned, I gave these quests/items to community here to use them/modify them/ignore them as they see fit :) I barely have time anymore to drop by...
Oh, I was addressing community with that question, perhaps should made it quote without specifying user.
Meanwhile, some progress (these quests were pushed in Revamp):
Image
Garret Deverro was chosen as the quest giver. He's now in Avalon's house while not substituting Sir Charles Quixote. (I always hate that behaviour of characters coming out of nowhere and going back there some time later.)
Image
Bazalath was chosen as the quest giver. (Dragon Cave's houses are quite populated already, so I decided not to add new citizen. Previously Bazalath disappears when alliance with Dragon Hunters was made, I've [changed it since I've] seen no reason for this [probably we have a part of non-written quest here].)
This also means Dragons don't have access to Flight (Dragon Ability Master) from the start of the game and should be promoted first.

AndrewBased
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Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Postby AndrewBased » Oct 13 2021, 12:35

Hello nice people.
I'm currently modeling dungeons with blender, i suucededly imported one in the Merged Might and Magic and apparently it seems pretty easy. I used to have broader projects but i guess that to start i can try something for this purpose. Currently i made a part of a dungeon without setting the textures or scripts (since the whole coding area doesn't suit me), if anyone is interested in discussing about this it would be a pleasure for me, i'd love to get involved in some actual modding. Let me know!

StormyG7
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Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Postby StormyG7 » Oct 22 2021, 22:10

I always thought the class naming convention seems like someone at NWC was low on creative juices. I renamed everything, adjusted the skills, HP/SP levels, etc, not realizing that many of the new classes were not yet implemented. Still, it was a lot of fun and I have some ideas to share if anyone is inspired to make a quest for them. I like the idea of a neutral, good, and evil version of every class, but I am not compelled to name them based on the nature of their current promotion quests.

Archer -> Battlemage -> Arcane Archer / Mystic Archer / Umbral Archer

Warrior -> Knight -> Knight Errant / Knight Champion / Blackguard

Cleric -> Battlepriest -> Celestial Cleric / Solar Cleric / Lunar Cleric

Crusader -> Paladin > Knight Templar / Archon Paladin / Death Knight

Mage -> Archmage -> Sage / Wizard / (Lich or Darklord depending on whether you convert them to undead)

Thief -> Rogue -> Baron / Warder / Assassin

Hunter -> Ranger -> (Vori Ranger or Sharpshooter?) / Sylvan Ranger / (Blightland or Duskwood Ranger?)

Shaman -> Druid -> Witch / Sorcerer / Warlock

Initiate -> Adept -> Grey Master / Radiant Master / Shadow Master

Minotaur -> Minotaur Lord / Minotaur Guardian / Dungeon Minotaur

Barbarian -> Berserker -> Warlord / Warchief / Reaver

Dark Elf -> Dark Elf Nomad -> Dark Elf Hierarch (more gender neutral), Dark Elf Scion, Dark Elf Overlord

Vampire -> Elder Vampire -> Vampire Count / Revenant / Nosferatu
(Making this one "a good guy" promotion is a stretch, but I figure there could be a humanizing-looking transformation that brings back some color to their faces and features if one were willing to go through the effort; this way you could have some vampire curse removal promotion quest to become a revenant which retains the Vampire Ability. or, perhaps there's no reason they vampire's can't be good, I dunno)

Eksekk
Peasant
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Joined: 19 Jul 2016

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Postby Eksekk » Oct 23 2021, 14:19

AndrewBased wrote: Oct 13 2021, 12:35 Hello nice people.
I'm currently modeling dungeons with blender, i suucededly imported one in the Merged Might and Magic and apparently it seems pretty easy. I used to have broader projects but i guess that to start i can try something for this purpose. Currently i made a part of a dungeon without setting the textures or scripts (since the whole coding area doesn't suit me), if anyone is interested in discussing about this it would be a pleasure for me, i'd love to get involved in some actual modding. Let me know!
If all else fails, you can upload your created dungeons, and I will make sure to use them in my Rev4 for Merge conversion (full credit included). It's not as exciting as working in actual modding group, but I guess it's better than nothing. :) And if you'd want to work with me, I'm looking forward to that! This doesn't have to be for my mod btw, we can work for general Merge if you want so.
Last edited by Eksekk on Oct 23 2021, 14:29, edited 1 time in total.

Eksekk
Peasant
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Posts: 94
Joined: 19 Jul 2016

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Postby Eksekk » Oct 23 2021, 14:22

StormyG7 wrote: Oct 22 2021, 22:10 I always thought the class naming convention seems like someone at NWC was low on creative juices. I renamed everything, adjusted the skills, HP/SP levels, etc, not realizing that many of the new classes were not yet implemented. Still, it was a lot of fun and I have some ideas to share if anyone is inspired to make a quest for them. I like the idea of a neutral, good, and evil version of every class, but I am not compelled to name them based on the nature of their current promotion quests.

Archer -> Battlemage -> Arcane Archer / Mystic Archer / Umbral Archer

Warrior -> Knight -> Knight Errant / Knight Champion / Blackguard

Cleric -> Battlepriest -> Celestial Cleric / Solar Cleric / Lunar Cleric

Crusader -> Paladin > Knight Templar / Archon Paladin / Death Knight

Mage -> Archmage -> Sage / Wizard / (Lich or Darklord depending on whether you convert them to undead)

Thief -> Rogue -> Baron / Warder / Assassin

Hunter -> Ranger -> (Vori Ranger or Sharpshooter?) / Sylvan Ranger / (Blightland or Duskwood Ranger?)

Shaman -> Druid -> Witch / Sorcerer / Warlock

Initiate -> Adept -> Grey Master / Radiant Master / Shadow Master

Minotaur -> Minotaur Lord / Minotaur Guardian / Dungeon Minotaur

Barbarian -> Berserker -> Warlord / Warchief / Reaver

Dark Elf -> Dark Elf Nomad -> Dark Elf Hierarch (more gender neutral), Dark Elf Scion, Dark Elf Overlord

Vampire -> Elder Vampire -> Vampire Count / Revenant / Nosferatu
(Making this one "a good guy" promotion is a stretch, but I figure there could be a humanizing-looking transformation that brings back some color to their faces and features if one were willing to go through the effort; this way you could have some vampire curse removal promotion quest to become a revenant which retains the Vampire Ability. or, perhaps there's no reason they vampire's can't be good, I dunno)
These are amazing! So creative :)


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