Might & Magic VII - Remake?

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

iEvEngel
Leprechaun
Leprechaun
Posts: 4
Joined: 27 Oct 2020

Might & Magic VII - Remake?

Postby iEvEngel » Oct 27 2020, 15:13

Good evening everyone, and I apologize in advance for my English =)
And so, for about a year, in between work and household chores, I decided that I wanted to see "what my favorite childhood game would look like if it came out in 201x". To the best of my ability, I began to redraw, and as a result, this is what happened. What do you think, does it make sense to develop this, and is it worth bringing this at least to the level of the demo version (Emerald Island)?
For reference:
Engine: Unreal Engine 4
All locations were redrawn by me, the buildings are built similar to the original, but at the same time, they are real in size inside (Example: Tavern).
Image
Image
Image
Image
Image
Image
Image
Image
Image

Prince_of_Thieves
Leprechaun
Leprechaun
Posts: 2
Joined: 28 Jan 2019

Re: Might & Magic VII - Remake?

Postby Prince_of_Thieves » Oct 28 2020, 14:36

Hi! Amazing job! It’s certainly worth to try to finish the demo!
Here are few “pro” arguments:
1) that’s fun!
2) it inspires artists and people who feel “soul connected” with the universe! Really, believe me, every little screenshot made in new graphics (and you did it very well) is heating community’s heart
3) long term support for the idea of reissuing classic game in enhanced edition on a new engine. One day or another someone will realize how popular “MM678-merged mode” is, how many fans are still waiting for remastered version to appear.

So, good luck!
And please, share more screenshots so we can publish it around the internet to inspire people! Some of pictures already look like a ready artwork, if to put out the white portraits! Looking forward to see more!!!

iEvEngel
Leprechaun
Leprechaun
Posts: 4
Joined: 27 Oct 2020

Re: Might & Magic VII - Remake?

Postby iEvEngel » Nov 5 2020, 14:38

Image
Image
The first iteration of the dialogue system has been completed.
The basis of the interface and base mechanics has so far been borrowed from the old project - NewNewSorprigal, but has already been modified and changed for my purposes, including Communication in a tavern, shop, and in other houses with NPCs, not with "Doors" =).

d4rk3lf
Leprechaun
Leprechaun
Posts: 22
Joined: 15 Aug 2018

Re: Might & Magic VII - Remake?

Postby d4rk3lf » Nov 5 2020, 19:16

AWESOME MAN! :tsup:

I don't know if you seen it, but I also recreated New Sorpigal location (MM6) in Unreal 4 engine.
My goal was simpler then yours. I just wanted to walk on it
https://www.celestialheavens.com/forum/10/16807
(some other members also posted their UE4 versions, so don't be confused by their and my images, in later posts).

I also gave source file, and exe file.
----------------------

Anyway, what I like in your version very much, is that you preserved design of the original, yet created a new houses.
I also like that female 3D character. It suits perfectly style (now we just need a few more prettier ladies :D ).
Fantastic if you create a full finished demo of Emerald Isles.

What I DIDN'T LIKE in New New Sorpigal demo, is that the geography and structures changed game so much, that it was not recognizable by me.
I just can't figure out the locations, it looks very different. Also gameplay looks way like some other game.
I respect their effort very much, though, and I am grateful that they proved source code.

From the other hand, from your screenshots I recognized Emerald Islands on the first look. :)
Everything was familiar and recognizable. :)
Please, stay on the same path in the future too. :)

All locations were redrawn by me, the buildings are built similar to the original, but at the same time, they are real in size inside (Example: Tavern).


That's great.
Are you planning to do that for all building and structures?
If so, how would you make, for example, castle Harmondale real size, and wouldn't that affect geography too much?
It would probably change the map size.
----------------

Just a simple suggestion.
I know it's too early, but I think lightning could use some improvements.
You need to raise Skylight a lot. Seeing these dark values in shadows (especially on daylight), makes your screenshots looks like much older games, then they should.
With just a few tweaks, you can advance looks of these screenshots, like the game is much newer, then it looks now.
If you want, you can copy-paste lightning from my project, I also created Day-night subtle changing all the time. :)
but whatever...
For starters... just boost up that Skylight - A LOT!
And it should already be great improvement on look.

Hope you don't mind these simple suggestions. :)
Last edited by d4rk3lf on Nov 5 2020, 19:28, edited 1 time in total.

iEvEngel
Leprechaun
Leprechaun
Posts: 4
Joined: 27 Oct 2020

Re: Might & Magic VII - Remake?

Postby iEvEngel » Nov 6 2020, 13:46

Image
Tavern NPC

iEvEngel
Leprechaun
Leprechaun
Posts: 4
Joined: 27 Oct 2020

Re: Might & Magic VII - Remake?

Postby iEvEngel » Nov 10 2020, 7:15

Weapon Shop - First Iteration.
Image
Image


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 9 guests