Right. I may miss its properties changed. However, for relics of such magnitude this should be minor difference.
Ark_Tolei wrote: ↑23 Aug 2022, 09:35 2: Of darkness effects are using the old calculation, that is to say, it only works on the slower of the two weapons you have. Given the direction you've gone with recovery, I think it makes the most sense for it to work on either weapon. I haven't checked swiftness, but I think it uses the same calculation internally so I assume that the issue applies to both.
Good catch. Yes, I would like it to work on any weapon. Need to fix.
https://github.com/tnevolin/mm6-skill-e ... /issues/34
Ark_Tolei wrote: ↑23 Aug 2022, 09:35 3: Some enemy projectiles do not home at all, and other enemy projectiles are inconsistent. I believe archers consistently do not home, and titans are inconsistent, with roughly 1 in 5 shots not homing. There are other enemies this applies to as well, and it does seem to be tied to enemy type. For titans it holds true for both their standard attack and spell attack as of 65
Aiming code and projectile code is very convoluted in vanilla. I have already went through few iterations to make everything works. There still could be omissions. Will look into it.
Do you mean wrong map? Never saw it. Is it reproducible?
I didn't touch anything map related or TP code at all.