MM7 - Anyone ever figure out the "0" quest?

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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d2r
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MM7 - Anyone ever figure out the "0" quest?

Postby d2r » Mar 28 2020, 15:14

I just got hit with the dreaded "0" quest bug.

Has anyone ever figured out the deal with it? From what I've read on other threads, I think it pops if you've both rescued Loren and sacked Fort Riverstride, and along with the unerasable "0" entry it makes the Erathian banner appear in your throne room early.

Anyone figured out how to erase the quest by editing the game flags? If push comes to shove it doesn't really matter but I'd like to get it out of my quest log if I can.
Last edited by d2r on Mar 28 2020, 15:21, edited 1 time in total.

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Anubis
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Re: MM7 - Anyone ever figure out the "0" quest?

Postby Anubis » Mar 28 2020, 19:14

Are you using GrayFace's latest patch? I could've sworn he addressed that at one point.

d2r
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Re: MM7 - Anyone ever figure out the "0" quest?

Postby d2r » Mar 28 2020, 19:30

Yes; I'm using what I believe to be the latest version (v2.4) of the GrayFace patch. It's on a GOG copy, if that's relevant.

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Re: MM7 - Anyone ever figure out the "0" quest?

Postby Anubis » Mar 28 2020, 19:52

You might want to post that "0" quest bug in the MM7 thread because according to GrayFace's MM7 patch changelog here, he had this:

- Castle Harmondale (d29): Quest "0" no longer appears in Quest Log.

Link to GrayFace MM7 Patch Thread: https://www.celestialheavens.com/forum/10/10078
Last edited by Anubis on Mar 28 2020, 19:52, edited 1 time in total.

d2r
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Re: MM7 - Anyone ever figure out the "0" quest?

Postby d2r » Mar 28 2020, 20:05

I posted an update in the thread; thanks!


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