Postby lightbringer23 » Jun 10 2020, 7:38
Got a couple of bugs to report, both involving CTDs -- one minor and one more significant.
The minor:
As part of the "Find a Herondale's Lost Shield" quest in Harmondale, there's an NPC who wants amulets in exchange for plate armor. Before you get told to seek plate armor, that part of that NPCs dialogue says "White Barrel" and causes a crash when I click on it. After I received the quest step to acquire guardian plate, the correct text appeared on that NPC and all was well.
The not-so-minor:
This may be that "too many monsters" CTD appearing in Harmondale. I did summon Grognard's army via the signal fires before I had killed more than a handful of other goblins on the map, thereby increasing the monster count. I cleared almost the whole map -- picking up the corpses as I went -- except for the mountain pass behind the caves on the way to the Arbiter.
The last group of goblins before the arbiter kept causing CTDs. I don't think it was tied directly to summoning, though there were certainly Chiefs who summoned. It seemed tied to the group of enemies. If I booked it out of there without fighting them at all, I could avoid a crash. If I tried to run through to the Arbiter, I would end up crashing. If I lured the goblins away from that part of the pass -- further back, or toward the Arbiter's lake -- I would end up crashing. It seemed that the longer I was in combat with them, the greater the likelihood of a crash. I duplicated this many times. Some crashes occurred without me attacking or spellcasting at all.
I was able to continue on with the game by just leaving them alone. I'm hoping that if I approach the Arbiter from a different direction, I won't trigger the issue later on.
Otherwise, good fun so far.