MM7 ESRGAN attempt

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

User avatar
tomchen1989
Peasant
Peasant
Posts: 97
Joined: 21 Jun 2008
Location: Europe / China

Re: MM7 ESRGAN attempt

Postby tomchen1989 » Feb 20 2020, 19:30

I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?

User avatar
DaveHer
Conscript
Conscript
Posts: 236
Joined: 13 Mar 2019

Re: MM7 ESRGAN attempt

Postby DaveHer » Feb 25 2020, 17:01

tomchen1989 wrote:I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?

Place the file in the DATA folder. The editor will do the rest.
David

Kraust
Leprechaun
Leprechaun
Posts: 12
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Postby Kraust » Feb 27 2020, 14:26


User avatar
DaveHer
Conscript
Conscript
Posts: 236
Joined: 13 Mar 2019

Re: MM7 ESRGAN attempt

Postby DaveHer » Feb 27 2020, 16:01

@Kraust
I can not get esrgan to work even though I think I have every thing set up correctly. I install python 3.8.2, Cuda, pytorch and the dependencies. There are tests to see if everything has been set up correctly. Every was fine. I placed this model(2xBS_Wolly_36000.pth) in the models fold and edit the file test.py as follows (model_path = 'models/2xBS_Wolly_36000.pth') It did not work. I am trying to upscale the new texture for "MM7Rev4modR1 Redone". What else do I need to do? Thanks in add advance.This is the command I ran: python test.py models/2xBS_Wolly_36000.pth'. with Windows PowerShell.
I got an error message. I placed two PNG images in the LR folder.
David
Last edited by DaveHer on Feb 27 2020, 16:13, edited 2 times in total.

Kraust
Leprechaun
Leprechaun
Posts: 12
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Postby Kraust » Feb 28 2020, 18:11

DaveHer wrote: edit the file test.py as follows (model_path = 'models/2xBS_Wolly_36000.pth')

its wrong
just need put "python test.py models/2xBS_Wolly_36000.pth" in command promt. maybe you have wrong version ESRGAN distributive or version model. i use ESRGAN-old-arch version. try it too.
P.S. and go to pm
Last edited by Kraust on Feb 28 2020, 18:19, edited 5 times in total.

Kraust
Leprechaun
Leprechaun
Posts: 12
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Postby Kraust » Mar 1 2020, 9:41

50% of sprites are ready.
Image

User avatar
unknownone
Pixie
Pixie
Posts: 119
Joined: 10 Mar 2011
Location: Italy

Re: MM7 ESRGAN attempt

Postby unknownone » Mar 1 2020, 22:19

Wow, that's very nice!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

User avatar
tomchen1989
Peasant
Peasant
Posts: 97
Joined: 21 Jun 2008
Location: Europe / China

Re: MM7 ESRGAN attempt

Postby tomchen1989 » Mar 3 2020, 21:23

DaveHer wrote:
tomchen1989 wrote:I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?

Place the file in the DATA folder. The editor will do the rest.
David

Thank you.

Kraust wrote:50% of sprites are ready.

Very impressive.

Kraust
Leprechaun
Leprechaun
Posts: 12
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Postby Kraust » Mar 5 2020, 19:43


Kraust
Leprechaun
Leprechaun
Posts: 12
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Postby Kraust » Mar 6 2020, 10:36

hd sprites + hd texture = 5 fps ((((
Last edited by Kraust on Mar 6 2020, 10:36, edited 1 time in total.

Kraust
Leprechaun
Leprechaun
Posts: 12
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Postby Kraust » Mar 7 2020, 11:03

GrayFace made a patch. now all work correctli. added in sprites archiv.
https://vk.com/doc2093733_540254826?has ... 305a26be82


Return to “Might and Magic”

Who is online

Users browsing this forum: antipaladin, Google [Bot], MSN [Bot] and 19 guests