Rebirth of M&M8 - "The Lord of the Damned" modification

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
User avatar
DaveHer
Threeheaded Knight
Threeheaded Knight
Posts: 512
Joined: 13 Mar 2019

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby DaveHer » 30 Mar 2019, 10:16

I would like to see this mod done in English. I am a big fan of might and magic.

User avatar
Echo
Demon
Demon
Posts: 342
Joined: 02 Aug 2012

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby Echo » 30 Mar 2019, 20:13

Hey DaveHar, yes, I was using MMExtension for it, but it was long ago and I honestly just do not remember anything about that :( I'm afraid someone else would have to help you/point you towards some tutorial. I don't even remember where I've learned it to be honest. I'm sorry :<


User avatar
Anubis
War Dancer
War Dancer
Posts: 371
Joined: 08 Sep 2011
Location: Canada

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby Anubis » 25 Apr 2020, 10:11

Looks good! I look forward to playing this mod!

User avatar
J. M. Sower
Scout
Scout
Posts: 188
Joined: 25 Jan 2016

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby J. M. Sower » 09 Jun 2020, 18:26

Quick test of ESRGAN upscaling possibilities. :D And I see that Hardware Accelerated Mode is future :D (second screen is from this mode).

Image

Image

User avatar
Phobos
Demon
Demon
Posts: 345
Joined: 17 Jan 2006
Location: Finland

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby Phobos » 10 Jun 2020, 14:11

Wow, loving the upscaled graphics! So nice and smooth :)

User avatar
unknownone
Pixie
Pixie
Posts: 132
Joined: 10 Mar 2011
Location: Italy

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby unknownone » 10 Jun 2020, 20:15

Wow, the upscaled enemies look great!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

User avatar
J. M. Sower
Scout
Scout
Posts: 188
Joined: 25 Jan 2016

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby J. M. Sower » 11 Jun 2020, 12:48

Here you can see bigger terrain textures. One part on the path crossing is still in original resolution, so you can compare it to the upscaled textures. Original is very blured on this screen because in Hardware Mode pixels borders are smothed, and I must say that when now I launched game in origilal, standard mode that all sharp and big pixels scared me. xD They are awful while moving... I'm definitely switching to Hardware Mode. :D Image

User avatar
Templayer
Devil
Devil
Posts: 1334
Joined: 21 Jan 2013
Contact:

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby Templayer » 12 Jul 2020, 13:49

J. M. Sower wrote:Here you can see bigger terrain textures. One part on the path crossing is still in original resolution, so you can compare it to the upscaled textures. Original is very blured on this screen because in Hardware Mode pixels borders are smothed, and I must say that when now I launched game in origilal, standard mode that all sharp and big pixels scared me. xD They are awful while moving... I'm definitely switching to Hardware Mode. :D Image
This is awesome!
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF

User avatar
MadMax
Swordsman
Swordsman
Posts: 579
Joined: 20 Aug 2008
Location: Sweden

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby MadMax » 12 Jul 2020, 15:31

This looks great! I've always wanted werewolves more incorporated as they are some of my favorites from games like Majesty: The Fantasy Kingdom Sim

Great job thus far, would love to see more, not-deleted pictures :up:
"By the power of Zelas!"

User avatar
J. M. Sower
Scout
Scout
Posts: 188
Joined: 25 Jan 2016

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby J. M. Sower » 15 Jul 2020, 21:00

Yep, I have problem with that disapeared pictures. :shh:

User avatar
MadMax
Swordsman
Swordsman
Posts: 579
Joined: 20 Aug 2008
Location: Sweden

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby MadMax » 24 Jul 2020, 14:14

Will this mod be in English as well? :)
"By the power of Zelas!"

User avatar
J. M. Sower
Scout
Scout
Posts: 188
Joined: 25 Jan 2016

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby J. M. Sower » 29 Jul 2020, 10:06

HeroOfPunk wrote:Will this mod be in English as well? :)
I want to make for first in Polish and later in English, so probably yes.
Last edited by J. M. Sower on 29 Jul 2020, 15:12, edited 1 time in total.

Bowerbank
Leprechaun
Leprechaun
Posts: 49
Joined: 01 Oct 2007

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby Bowerbank » 18 Aug 2020, 21:37

Very cool

User avatar
J. M. Sower
Scout
Scout
Posts: 188
Joined: 25 Jan 2016

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby J. M. Sower » 12 Dec 2020, 21:40

Hi, I just looked for a while into my mod and I have refined the bottom screen bar with quick spells icons. I set only 3 per character because of interface space limits :rolleyes: I think I will made empty icon darker and maybe I will add only function to show spell name after clicking (I think using spells by clicking on icons can be problematic for some reasons). Screens are in FullHD so I recomend to open them in new cart.

Image
Image
Image
Image
Last edited by J. M. Sower on 12 Dec 2020, 21:40, edited 1 time in total.

User avatar
J. M. Sower
Scout
Scout
Posts: 188
Joined: 25 Jan 2016

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby J. M. Sower » 14 Dec 2020, 19:16

And one more screenshot as a proof that something more is happening. ;) I started little rebuilding of first map and added few more graphics upscaled with ESRGAN.

Image

User avatar
J. M. Sower
Scout
Scout
Posts: 188
Joined: 25 Jan 2016

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby J. M. Sower » 16 Dec 2020, 20:05

My workmate painted for me this concept for creature that will be in the first map. It will be Stone eater/Weremole. You can suggest yours propositions of names for it. ;) But the concept may still change a little and 3D model will not be a representation 1 to 1. Besides, probably the other two levels of creature will look a bit different. Below is link to the profile of that artist which made that.

https://www.artstation.com/bloodcorvus

Image
Last edited by J. M. Sower on 16 Dec 2020, 20:07, edited 5 times in total.

User avatar
J. M. Sower
Scout
Scout
Posts: 188
Joined: 25 Jan 2016

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby J. M. Sower » 17 Dec 2020, 20:07

Update of vision. ;)

Image

Edit: And divided by levels:

Image
Last edited by J. M. Sower on 18 Dec 2020, 20:06, edited 1 time in total.

User avatar
the beavers1
Assassin
Assassin
Posts: 299
Joined: 20 Feb 2011
Location: Lil town in Oregon

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby the beavers1 » 19 Dec 2020, 02:14

This looks awesome, keep up the good work!
"Rot in Hell You Penny Pinching Miser!"

User avatar
J. M. Sower
Scout
Scout
Posts: 188
Joined: 25 Jan 2016

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby J. M. Sower » 22 Dec 2020, 14:29

Strarted works on next dungeon - Crypt. Textured model in finished but there are still many things to do with it. ;)

Image
Last edited by J. M. Sower on 22 Dec 2020, 14:29, edited 1 time in total.


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 54 guests