Rebirth of M&M8 - "The Lord of the Damned" modification

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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DaveHer
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby DaveHer » Mar 30 2019, 10:16

I would like to see this mod done in English. I am a big fan of might and magic.

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Echo
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Echo » Mar 30 2019, 20:13

Hey DaveHar, yes, I was using MMExtension for it, but it was long ago and I honestly just do not remember anything about that :( I'm afraid someone else would have to help you/point you towards some tutorial. I don't even remember where I've learned it to be honest. I'm sorry :<


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Anubis
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Anubis » Apr 25 2020, 10:11

Looks good! I look forward to playing this mod!

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Jun 9 2020, 18:26

Quick test of ESRGAN upscaling possibilities. :D And I see that Hardware Accelerated Mode is future :D (second screen is from this mode).

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Phobos
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Phobos » Jun 10 2020, 14:11

Wow, loving the upscaled graphics! So nice and smooth :)

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unknownone
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby unknownone » Jun 10 2020, 20:15

Wow, the upscaled enemies look great!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Jun 11 2020, 12:48

Here you can see bigger terrain textures. One part on the path crossing is still in original resolution, so you can compare it to the upscaled textures. Original is very blured on this screen because in Hardware Mode pixels borders are smothed, and I must say that when now I launched game in origilal, standard mode that all sharp and big pixels scared me. xD They are awful while moving... I'm definitely switching to Hardware Mode. :D Image

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Templayer
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Templayer » Jul 12 2020, 13:49

J. M. Sower wrote:Here you can see bigger terrain textures. One part on the path crossing is still in original resolution, so you can compare it to the upscaled textures. Original is very blured on this screen because in Hardware Mode pixels borders are smothed, and I must say that when now I launched game in origilal, standard mode that all sharp and big pixels scared me. xD They are awful while moving... I'm definitely switching to Hardware Mode. :D Image

This is awesome!
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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MadMax
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby MadMax » Jul 12 2020, 15:31

This looks great! I've always wanted werewolves more incorporated as they are some of my favorites from games like Majesty: The Fantasy Kingdom Sim

Great job thus far, would love to see more, not-deleted pictures :up:
"By the power of Zelas!"

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Jul 15 2020, 21:00

Yep, I have problem with that disapeared pictures. :shh:

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MadMax
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby MadMax » Jul 24 2020, 14:14

Will this mod be in English as well? :)
"By the power of Zelas!"

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Jul 29 2020, 10:06

HeroOfPunk wrote:Will this mod be in English as well? :)

I want to make for first in Polish and later in English, so probably yes.
Last edited by J. M. Sower on Jul 29 2020, 15:12, edited 1 time in total.

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Bowerbank » Aug 18 2020, 21:37

Very cool

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Dec 12 2020, 21:40

Hi, I just looked for a while into my mod and I have refined the bottom screen bar with quick spells icons. I set only 3 per character because of interface space limits :rolleyes: I think I will made empty icon darker and maybe I will add only function to show spell name after clicking (I think using spells by clicking on icons can be problematic for some reasons). Screens are in FullHD so I recomend to open them in new cart.

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Last edited by J. M. Sower on Dec 12 2020, 21:40, edited 1 time in total.

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Dec 14 2020, 19:16

And one more screenshot as a proof that something more is happening. ;) I started little rebuilding of first map and added few more graphics upscaled with ESRGAN.

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Dec 16 2020, 20:05

My workmate painted for me this concept for creature that will be in the first map. It will be Stone eater/Weremole. You can suggest yours propositions of names for it. ;) But the concept may still change a little and 3D model will not be a representation 1 to 1. Besides, probably the other two levels of creature will look a bit different. Below is link to the profile of that artist which made that.

https://www.artstation.com/bloodcorvus

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Last edited by J. M. Sower on Dec 16 2020, 20:07, edited 5 times in total.

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Dec 17 2020, 20:07

Update of vision. ;)

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Edit: And divided by levels:

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Last edited by J. M. Sower on Dec 18 2020, 20:06, edited 1 time in total.

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the beavers1
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby the beavers1 » Dec 19 2020, 2:14

This looks awesome, keep up the good work!
"Rot in Hell You Penny Pinching Miser!"

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Dec 22 2020, 14:29

Strarted works on next dungeon - Crypt. Textured model in finished but there are still many things to do with it. ;)

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Last edited by J. M. Sower on Dec 22 2020, 14:29, edited 1 time in total.


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