Rebirth of M&M8 - "The Lord of the Damned" modification

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J. M. Sower
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Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Dec 30 2018, 15:46

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Hello, I want to present my modification for MM8 that will be not only extension, but completly new part of MM saga. It will have the storyline placed in Karigor, started on 1158 (a few years before MM678 games). There will be used old content from MM7/8, sometimes renewed, and also completly new things like monsters, character races, artifacts, etc. Also some other aspects will be extended/changed/added like new functions in interface (in new blue color, but I want to leave option to have the original, green interface).

I planned to publish first version of mod when there will be completly finished starting map. Unfortunetly for first there will be only the polish language version, but I want to make also english.

Here is topic about modification on polish forum. I started publishing informations about this project in 2016 so it would be hard to write about all, here and now. Therefore, if someone is interested, please, use Google translate, and read the polish topic. If something is unclear just ask me here. ;)
https://www.forum.acidcave.net/topic.php?TID=2969&page=1

Anyway I will try to present something below and from this time I will be publishing new informations also in here, in english.

Video from the game:
https://youtu.be/oETAptUGcRY

From the last newses, in my mod will be some differences introduced into all character classes/races. They will be more focused on unique skills. Also Dark Elves will be replaced to Ice Elves (there will be Vori Island in game ;) ) and Minotaurs and Trolls will be replaced by Werewolfs (strong in damage, and with some dark magic skills, even some completly new spells) and Gnomes (the weakest race in fight but very good in magic and speciall abilities like repairing, merchant etc.) Here are some actual graphics of new races:
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Male Elves haven't good faces for now:
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Here you can see the new main menu:
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And some pics of new creatures (including remake of wraiths ;) ):
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Spoiler alert! ;P
http://oi65.tinypic.com/34qp6qe.jpg

Seasons:
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Return of blasters!
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World map (at this time it is little more polished ;) )
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Last edited by J. M. Sower on Dec 30 2018, 15:54, edited 4 times in total.

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Templayer » Dec 30 2018, 16:06

BUMP!
MMMerge Task Tracker (= Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: http://www.youtube.com/Templayer

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Templayer » Dec 30 2018, 16:08

From one of the posts on the polish forum: "O Sowerku, wymodelowałbyś enta :D "

You really should, Dendroids would be awesome. Something to replace the dragon, much less OP and more lore-friendly. :P
MMMerge Task Tracker (= Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: http://www.youtube.com/Templayer

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Dec 30 2018, 16:22

Templayer wrote:From one of the posts on the polish forum: "O Sowerku, wymodelowałbyś enta :D "

You really should, Dendroids would be awesome. Something to replace the dragon, much less OP and more lore-friendly. :P

I'm not very convinced to the Dendroids as characters. At this time I allow that dragons will be hireable, but I'm not sure it is good to left them in the game. Anyway there was idea to make playable Krewlod Goblins, but at this time it is only idea, and last time I think that there will be only possibility to visit one land of Antagarich, Vori Island. Eventually also the lizard-version of Tatalia. ;P

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Templayer » Dec 30 2018, 17:58

J. M. Sower wrote:
Templayer wrote:From one of the posts on the polish forum: "O Sowerku, wymodelowałbyś enta :D "

You really should, Dendroids would be awesome. Something to replace the dragon, much less OP and more lore-friendly. :P

I'm not very convinced to the Dendroids as characters. At this time I allow that dragons will be hireable, but I'm not sure it is good to left them in the game. Anyway there was idea to make playable Krewlod Goblins, but at this time it is only idea, and last time I think that there will be only possibility to visit one land of Antagarich, Vori Island. Eventually also the lizard-version of Tatalia. ;P

What about Krewlod Orcs or Ogres? Or Tatalian Lizardmen!! :P :D
MMMerge Task Tracker (= Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: http://www.youtube.com/Templayer

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Dec 30 2018, 19:31

I think at this time the count of races will be good. Anyhow I have many things to do, so I don't need aditional work. ;)
Last edited by J. M. Sower on Dec 30 2018, 19:31, edited 1 time in total.

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Pol » Dec 30 2018, 20:30

You have my attention, bookmarked! ;)
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Erwinner » Jan 9 2019, 12:19

Good luck there with your gorgeous mod, I've been following it for a while and can't wait to see how it shapes up!
can you tell us any premise for your plot etc? And what concept are you going for with the Vori Elves?

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Jan 10 2019, 7:38

About the story, it will be connected with H2 POL campaign about the lord Alberon, on times when Karigor was abandoned by Enroth kings, and Alberon II, the son of earlier lord established the Kingdom of Karigor as a new king. Now the new realm fell in chaos and misery. The king lost his family in murder and fell in madness. There are many plagues over all lands. Many monsters appeared. The dead rose from their graves. People whisper that it is divine punishment for the sins of the Alberon II. The final of the plot will be connected with H3 in some way. ;)

About the Vori, there will be some piece of puzzle to get something powerful that some people covet last time. ;)

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Templayer » Jan 10 2019, 21:13

J. M. Sower wrote:About the story, it will be connected with H2 POL campaign about the lord Alberon, on times when Karigor was abandoned by Enroth kings, and Alberon II, the son of earlier lord established the Kingdom of Karigor as a new king. Now the new realm fell in chaos and misery. The king lost his family in murder and fell in madness. There are many plagues over all lands. Many monsters appeared. The dead rose from their graves.

You know, the usual stuff. :D
MMMerge Task Tracker (= Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: http://www.youtube.com/Templayer

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Jan 11 2019, 7:13

Templayer wrote:
J. M. Sower wrote:About the story, it will be connected with H2 POL campaign about the lord Alberon, on times when Karigor was abandoned by Enroth kings, and Alberon II, the son of earlier lord established the Kingdom of Karigor as a new king. Now the new realm fell in chaos and misery. The king lost his family in murder and fell in madness. There are many plagues over all lands. Many monsters appeared. The dead rose from their graves.

You know, the usual stuff. :D

Day like everyday on Enroth ;P But I wan't to make noticeable in my mod that situation on Karigor is very paltry. There will be misery and threats on every step. Offcourse there will be some positive threads, but I think, if I will finish this project some day, it will be the most dark story in comparison to MM6-8. If I will finish... at this time I don't have to much time for it.

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Templayer » Jan 11 2019, 18:11

J. M. Sower wrote:Day like everyday on Enroth ;P But I wan't to make noticeable in my mod that situation on Karigor is very paltry. There will be misery and threats on every step. Offcourse there will be some positive threads, but I think, if I will finish this project some day, it will be the most dark story in comparison to MM6-8. If I will finish... at this time I don't have to much time for it.

It doesn't have to be dark (like the DC movies are trying too hard to be and being crappy as a result of that), but oh boy, what wouldn't I give for some more Heroes 3 vistas. A necropolis, or a small outpost of devils that would actually look like their towns in Heroes 3... A Dungeon that would actually look like the Dungeon town in H3.... those were some insanely well designed pieces of art. Seeing someone trying to translate those to the MM6-8 engines (Labyrinth and the other engine which name I have forgotten) could be nice. The towns in MM8 really lack verticality (they're too flat for my tastes... ). Just some inspiration for you, perhaps.
MMMerge Task Tracker (= Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: http://www.youtube.com/Templayer

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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Echo » Jan 18 2019, 2:25

Looking swell as hell!


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