MM7 All Team Lvl 1 Ends - Tips

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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INCOGNITO
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MM7 All Team Lvl 1 Ends - Tips

Postby INCOGNITO » Dec 22 2018, 12:46

https://www.youtube.com/watch?v=aogaKEa8icA

Level 1 Playing ? Tips

If you decided to play all game level 1 you will need all the skill points what you can have from pillars. At contest of Pillars +5 skills, you may have the same attributes in diffrent towns which is preety bad to lose 5 skill points... So my 1st visit point in the new town was allways pillars.., if i did catched the same attribute’s i reload and entered the town again. So i got 71 skill points (list down below) for all chracters in the Dream Team. Horse shoes mostly used for Archmages...

Starting.., very very important to kill Red Dragon in Emerald... Reload it’s Corpse till you find which artifact you wanted for start... Meanwhile you will get very good items as well... Actually i did go for Hand of Master for my Monk... (How to kill..? easy & simple, you can watch from my youtube video down.)

Drink Barrels from +2 Bonus Attributes and touch +10 Bonus Altars carefully till 44 points (if you will have 51 for any attributes drinking black potions will not give you +50!...)
....after... Every 2 weeks visit the magic shops in Deyja and Baracada.., buy +50 Attribute Bonus Black Potions for all characters.., so you can have min. 100 points Attributes ( Speed, Luck, Accuracy, Might, Endurance are important for all type characters..)

Make set of items and gears for all kind of conditions... Know your enemies attack and defense & use the set of your items accourding to that. Change them for your strategy.

Having two mage’s will be good.. One for Air & Fire Second for Water & Fire ( Meteor Shower’s kill’s all outside...(just not Devil’s and Red Dragons)

You must have 1 monk or 1 knight in your team.., to carry on the party with their Hit points.

Skill points Table... Attributes are for my game;

+ 3 Skill Points Emerald Game of Might
+ 5 Skill Points Harmondale Contesrt of Speed
+ 5 Skill Points Borrow Contesrt of Endurance
+ 5 Skill Points Bracada Contesrt of Intellect
+ 5 Skill Points Tularen Contesrt of Accuracy
+ 5 Skill Points Erathia Contesrt of Personality
+ 5 Skill Points Deyja Contesrt of Luck
+ 5 Skill Points Tatalia Contesrt of Might
+ 7 Skill Points Avlee Test of Might
+ 7 Skill Points Evenmorn Test of Speed
+ 10 Skill Points Nighon Challenge of Intellect
+ 10 Skill Points Eeofel Challenge of Might
+ 2 Skill Points Nighon Well

71 Skill Points for Each Character + Horse Shoes from Stables ( 5 Harmondale 3 in others)

Genie Lamps
Genie Lamps giving somekind of benefits to your character – on certain days of calendar... Best way is: to collect all genie lamps after use for your needs..
But on certain days of the month it may release a genie that inflicts a very serious status effect on the character it is used on (along with the benefit). Be careful when using the lamps.

Stone: Friday Days 5, 26
Death: Saturday Days 13, 27
Eradication: Sunday Days 7, 21

January 01 – 07 : +1 Might
January 08 – 14 : +2 Might
January 15 – 21 : +3 Might
January 22 – 28 : +4 Might

Febuary 01 – 07 : +1 Intellect
Febuary 08 – 14 : +2 Intellect
Febuary 15 – 21 : +3 Intellect
Febuary 22 – 28 : +4 Intellect

March 01 – 07 : +1 Personality
March........ goes like up

April 01 – 07 : +1 Endurance
April ....... goes like up

May 01 – 07 : +1 Accuracy
May ........ goes like up

June 01 – 07 : +1 Speed
June ........ goes like up

June 01 – 07 : +1 Luck
July ........ goes like up

August 01 – 07 : 1000 Gold
August 08 – 14 : 2000 Gold
August 15 – 21 : 3000 Gold
August 22 – 28 : 4000 Gold

September 01 – 07 : 05 Food
September 08 – 14 : 10 Food
September 15 – 21 : 15 Food
September 22 – 28 : 20 Food

October 01 – 07 : 2 Skill Points
October 08 – 14 : 4 Skill Points
October 15 – 21 : 6 Skill Points
October 22 – 28 : 8 Skill Points

November 01 – 07 : 2500 Experience
November 08 – 14 : 5000 Experience
November 15 – 21 : 7500 Experience
November 22 – 28 : 10000 Experience

December 01 – 07 : 1 Random Resistance
December 08 – 14 : 2 Random Resistance
December 15 – 21 : 3 Random Resistance
December 22 – 28 : 4 Random Resistance

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