MM8 Audio Problems (NOT music)

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Vulsvang
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MM8 Audio Problems (NOT music)

Postby Vulsvang » Nov 12 2018, 18:46

Before I get to my question, I must iterate that this is NOT about the MUSIC files. The music files are not what this is about, the music is fine.

Also, all google-fu got me was a lot of information on fixing boats and fence posts. Useless for what I am after, but at least now I know how deep to dig a hole to put in a new fence post....

I am also using the gog vanilla version.

What I am coming here for deals with the audio of the Stables and Boat npcs. When interacting with them, after I click to travel somewhere the audio is all jumpy and skippy. Is there a way to fix this, without grayface's patch?

This audio glitch/bug also happens on mm6 and 7, and I just cannot suffer through it a third time. (I am replaying all games vanilla before patching)

I do not want to use grayface's patch because it causes an entirely different problem - I cannot change the resolution. Using his 'fix' by going under the ini file and changing the borderless option to 0 breaks the game. It will give a No D3D error. So, I cannot use greyface's patch to fix this audio bug (although except for the changing of my resolution the patch is solid).

I also do not want to play with the sound muted.

So, is there any way at all to fix the Stables and Boat npc dialogues without greyface patch? Easily anyways, if it takes modding to do, then I guess I am SoL and just have to suffer :tongue:


EDIT : Also, long time lurker. Nice community here.
Last edited by Vulsvang on Nov 12 2018, 21:03, edited 3 times in total.

Vulsvang
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Re: MM8 Audio Problems (NOT music)

Postby Vulsvang » Nov 16 2018, 4:55

Well, seeing as no one has answered I'm just going to assume it takes a bit of modding to fix the damn audio.

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Tress
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Re: MM8 Audio Problems (NOT music)

Postby Tress » Nov 16 2018, 8:34

I think that's how its always been, when voice line is given over loading. Dont think there is too much of a way to fix aside of fan made patches. Dont think that is that much of an issue though as you generally travel by those means maybe 10-20 times per play through.

vocab
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Re: MM8 Audio Problems (NOT music)

Postby vocab » Nov 18 2018, 10:11

Change the Windows compatibility to XP SP3/Windows 7. The gog versions by default use win 95 compat which only uses one core.
Last edited by vocab on Nov 18 2018, 10:12, edited 1 time in total.

Vulsvang
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Re: MM8 Audio Problems (NOT music)

Postby Vulsvang » Dec 5 2018, 17:54

Tress wrote:I think that's how its always been, when voice line is given over loading. Dont think there is too much of a way to fix aside of fan made patches. Dont think that is that much of an issue though as you generally travel by those means maybe 10-20 times per play through.


yeah, i remember this happening once I upgraded to XP i do believe and though a little annoying, it's not a big issue.


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