MM8 Chatter

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

User avatar
GrayFace
Rakshasa
Rakshasa
Posts: 1172
Joined: 29 Nov 2005

MM8 Chatter

Postby GrayFace » Sep 13 2018, 9:01

Continuing from https://www.celestialheavens.com/forum/ ... 00#p372679

Templayer wrote:Actually no. It's due to their skills. I've played the game (MM8) multiple times and the Dark Elf was a mainstay in most of my runs.
They are basically a combination of an Archer and a Thief, while getting the best of everything they can. Disarm traps. GM bow. GM chainmail. Master arcane magic. Great melee skills. Trading. And a quite few more things to a lesser degree, and some more etc. skills. Also they have a magical "school" dedicated to them.
Skill-wise, it's just way too convenient. Way too much. They are like two and a half member of a party from one of the previous games.

Melee skills are good up to some point, but very bad on high levels - not even a single skill with damage bonus.
You got me thinking of doing a Dark Elf solo run. I already I tried, but dropped. Melee felt too weak even halfway through due to no vampiric sword artifacts and not that much HP. Bow was a cheat. These 2 facts combined made me uninterested in continuing. Now I'm thinking of focusing on Poison Spray and seeing how it plays out.
Last edited by GrayFace on Sep 13 2018, 9:03, edited 1 time in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

NotABroom
Leprechaun
Leprechaun
Posts: 8
Joined: 03 Jun 2018

Re: MM8 Chatter

Postby NotABroom » Sep 13 2018, 14:11

Dark elves can deal quite a bit of dmg with 2 swords equipped, but they get nowhere near a knight with armsmaster or a vampire with really high dagger skill (20+).
Dark elves are nice for lazy people like me who don't like casting torch light and magic eye seperatley. Not so much use if you want a really really tough party. Then again I usually stick with one as well, since you can get Cauri very early on whilst she is 10 times tougher than the rest of your party at that point.

User avatar
Templayer
Leprechaun
Leprechaun
Posts: 27
Joined: 21 Jan 2013

Re: MM8 Chatter

Postby Templayer » Sep 13 2018, 16:17

NotABroom wrote:Dark elves can deal quite a bit of dmg with 2 swords equipped, but they get nowhere near a knight with armsmaster or a vampire with really high dagger skill (20+).
Dark elves are nice for lazy people like me who don't like casting torch light and magic eye seperatley. Not so much use if you want a really really tough party. Then again I usually stick with one as well, since you can get Cauri very early on whilst she is 10 times tougher than the rest of your party at that point.


Yes, they deal less damage than Knights and Vampires, but not by that much (MASTER SWORD!), the main thing is their other specialities. Can Knights/Vampires do that much damage with a bow? What about Magic? Disarming? Trading?

Yes, I have said that they were like two and a half party members from the previous games, but I didn't mean as melee characters!
It's ALL the other parts of them that are somewhat insanely packed into a single character. The quite decent melee potential is only a cherry on top of that.

User avatar
Bandobras Took
Archmage
Archmage
Posts: 986
Joined: 06 Jan 2006

Re: MM8 Chatter

Postby Bandobras Took » Sep 14 2018, 2:01

GM Chain helps mitigate a Dark Elf's lack of toughness.
Far too many people speak their minds without first verifying the quality of their source material.

User avatar
Templayer
Leprechaun
Leprechaun
Posts: 27
Joined: 21 Jan 2013

Re: MM8 Chatter

Postby Templayer » Sep 14 2018, 16:34

Bandobras Took wrote:GM Chain helps mitigate a Dark Elf's lack of toughness.


That is like the ONE thing on a Dark Elf that I am fine with! :D


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 11 guests