I will check out the source and see how you have done it compared to my attempt see if they can be combined thanks for this will help greatly
I have now checked out your source map and material and see it is very basic that being said liked some of the things you did that i didnt like the terrain smoothing
see that you did not optimize the static meshes for structures and other assets though so thats still in the pre import state i would happily share my source with you so you can have a look at how i did the terrain granted its not perfect either and some things are still dodgy but its a learning curve for us both shame you dont have more time to work along side me to make somthing better of this.
Thanks, terrain smoothing was easy.
What was really time consuming is making new textures for majority of the ground. Every grass and ground tileable combination, and finding textures that was very close to original, but much higher res. You can see on the first page, one sample of that texture. Still need to do the same for "ashes" ground, and perhaps some more.
But basically, what I had in plan (making New Sorpigal with shadows, and working in Unreal 4), I basically did it, so I am happy about it.
I never wanted to recreate the level completely, or the whole game.
Neither I have knowledge and time to do it.
Everything I added on top of that was just a bonus:
If I have time, I will eventually add this:
- Hi res textures for the "ashes" ground, and other missing
- Some more 3D models (like mighty Ship on the harbor), and stuff around and inside the town
- more plants, and grass everywhere, and especially, around the water, so it soften up the transition between water and ground.
- Rainy, cloudy days
(above are stuff that I am pretty confident I can do, only need time, but bellow stuff are something that I need to learn first, then to do it)
- Adding Goblins rigged characters at appropriate places (like in the game)
- Adding ability to shoot arrows at Goblins, and Goblins to die.
- Music and SoundFX
On top of all, I would really like to create 1 dungeon level, to try and test all the torches lights with shadows and all, and it should look awesome.
That way, since the M&M6 basically have all the repeating textures on the esteriors and interiors levels, these texture and assests could be of use anyone crazy (in positive way) that is willing to recreate the whole game.