How do you edit stat thresholds ala Ludmeister's mod?

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
darkdill
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How do you edit stat thresholds ala Ludmeister's mod?

Unread postby darkdill » 28 Apr 2018, 00:16

One thing I really liked about Ludmeister's MM7 mod was that it drastically changed how reaching certain stat thresholds would give you much stronger bonuses. Normally, you get something like +1 damage if you pass certain strength thresholds in MM7, but Ludmeister made his mod so that passing certain thresholds could get you as much as +5 damage or even +10 if you got really high. This made raising your stats actually worthwhile.

However, I don't see how this can be done with MMExt. Would you need to use something else, or am I just not looking in the right place?

Ludmeister's mod in question can be found here: http://www.jeffludwig.com/mm7/
Last edited by darkdill on 28 Apr 2018, 00:16, edited 1 time in total.

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BTB
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Re: How do you edit stat thresholds ala Ludmeister's mod?

Unread postby BTB » 24 May 2018, 09:01

local vals = {

500, 40,
450, 30,
425, 29,
400, 28,
375, 27,
350, 26,
325, 25,
300, 24,
275, 23,
250, 22,
225, 21,
200, 20,
175, 19,
150, 18,
125, 17,
100, 16,
95, 15,
90, 14,
85, 13,
80, 12,
75, 11,
70, 10,
65, 9,
60, 8,
55, 7,
50, 6,
45, 5,
40, 4,
35, 3,
30, 2,
25, 1,
21, 0,
19, -1,
17, -2,
15, -3,
13, -4,
11, -5,
9, -6,
7, -7,
5, -8,
3, -9,
0, -10
}

for i = 0, #vals - 2, 2 do
mem.i2[0x4EDEA4 + i] = vals[i + 1]
mem.i1[0x4EDEE0 + i/2] = vals[i + 2]
end
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