One thing I really liked about Ludmeister's MM7 mod was that it drastically changed how reaching certain stat thresholds would give you much stronger bonuses. Normally, you get something like +1 damage if you pass certain strength thresholds in MM7, but Ludmeister made his mod so that passing certain thresholds could get you as much as +5 damage or even +10 if you got really high. This made raising your stats actually worthwhile.
However, I don't see how this can be done with MMExt. Would you need to use something else, or am I just not looking in the right place?
Ludmeister's mod in question can be found here: http://www.jeffludwig.com/mm7/
How do you edit stat thresholds ala Ludmeister's mod?
How do you edit stat thresholds ala Ludmeister's mod?
Last edited by darkdill on 28 Apr 2018, 00:16, edited 1 time in total.
Re: How do you edit stat thresholds ala Ludmeister's mod?
local vals = {
500, 40,
450, 30,
425, 29,
400, 28,
375, 27,
350, 26,
325, 25,
300, 24,
275, 23,
250, 22,
225, 21,
200, 20,
175, 19,
150, 18,
125, 17,
100, 16,
95, 15,
90, 14,
85, 13,
80, 12,
75, 11,
70, 10,
65, 9,
60, 8,
55, 7,
50, 6,
45, 5,
40, 4,
35, 3,
30, 2,
25, 1,
21, 0,
19, -1,
17, -2,
15, -3,
13, -4,
11, -5,
9, -6,
7, -7,
5, -8,
3, -9,
0, -10
}
for i = 0, #vals - 2, 2 do
mem.i2[0x4EDEA4 + i] = vals[i + 1]
mem.i1[0x4EDEE0 + i/2] = vals[i + 2]
end
500, 40,
450, 30,
425, 29,
400, 28,
375, 27,
350, 26,
325, 25,
300, 24,
275, 23,
250, 22,
225, 21,
200, 20,
175, 19,
150, 18,
125, 17,
100, 16,
95, 15,
90, 14,
85, 13,
80, 12,
75, 11,
70, 10,
65, 9,
60, 8,
55, 7,
50, 6,
45, 5,
40, 4,
35, 3,
30, 2,
25, 1,
21, 0,
19, -1,
17, -2,
15, -3,
13, -4,
11, -5,
9, -6,
7, -7,
5, -8,
3, -9,
0, -10
}
for i = 0, #vals - 2, 2 do
mem.i2[0x4EDEA4 + i] = vals[i + 1]
mem.i1[0x4EDEE0 + i/2] = vals[i + 2]
end
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