The Call of Liriel (MM678-like game) live on Indiegogo

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
User avatar
Dragonfly
Leprechaun
Leprechaun
Posts: 23
Joined: 27 Sep 2017

The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Dragonfly » 21 Nov 2017, 15:08

Hi! We launched an Indiegogo crowdfunding campaign so you can help us bringing The Call of Liriel to life.

The Call of Liriel is an indie open world first-person party-based free movement RPG, inspired on 90's first-person RPGs, main inspiration from Might and Magic 6,7,8 and Wizardry 8. You are a party of four novice monster hunters looking for your next adventure. You heard about an island where inhabitants are terrorized by a group of giant spiders. You travel there to start your epic monster hunter career. Things will become increasingly complicated as you join the battle between light and dark forces!

Crowdfunding trailer: https://youtu.be/L8evVo_XT6Y
Screenshots:
ImageImageImage

Link to campaign >>> https://igg.me/at/the-call-of-liriel <<<

Please help us spreading the word, sharing the crowdfunding campaign with friends, and, if you can, making a contribution.

MaestroMod 2D art being used for the portraits, dolls, items, professions. Thanks Maestro!

User avatar
the beavers1
Assassin
Assassin
Posts: 299
Joined: 20 Feb 2011
Location: Lil town in Oregon

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby the beavers1 » 22 Nov 2017, 10:19

This looks promising, i shall support as soon as i got a little extra mulah, btw the portraits look familiar.
"Rot in Hell You Penny Pinching Miser!"

User avatar
Dragonfly
Leprechaun
Leprechaun
Posts: 23
Joined: 27 Sep 2017

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Dragonfly » 22 Nov 2017, 20:36

the beavers1 wrote:This looks promising, i shall support as soon as i got a little extra mulah, btw the portraits look familiar.
Thanks, I'm glad you like it!

Yes, the portraits are from the MaestroMod!
There will be a way to change the 2D images (portraits, dolls, spellbook, NPCs, etc) so you can put whatever you want.

User avatar
Pitsu
Round Table Hero
Round Table Hero
Posts: 1830
Joined: 22 Nov 2005

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Pitsu » 23 Nov 2017, 14:15

Dragonfly wrote: There will be a way to change the 2D images (portraits, dolls, spellbook, NPCs, etc) so you can put whatever you want.
Possibilities to mod simple things in simple ways is certainly a bonus.
Avatar image credit: N Lüdimois

User avatar
Coldy
Pixie
Pixie
Posts: 141
Joined: 02 Jul 2009

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Coldy » 04 Dec 2017, 13:46

Looks interesting. I hope the campaign is successfull :)
I

User avatar
jeff
Moderator
Moderator
Posts: 3741
Joined: 06 Jan 2006

Re: The Call of Liriel

Unread postby jeff » 08 Dec 2017, 21:55

Well with six days left on their funding campaign; it has only received 18% of its $8000 goal ($1470). So it appears this one may not see the light of day.
Last edited by jeff on 08 Dec 2017, 21:56, edited 1 time in total.
Mala Ipsa Nova :bugsquash:

User avatar
Angelspit
CH Founder
CH Founder
Posts: 6716
Joined: 18 Nov 2005
Location: Angelspit
Contact:

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Angelspit » 11 Dec 2017, 13:42

That's unfortunate. This looks really nice.
I'm on Steam and Xbox Live.

User avatar
Dragonfly
Leprechaun
Leprechaun
Posts: 23
Joined: 27 Sep 2017

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Dragonfly » 11 Dec 2017, 14:55

Hi, unfortunately the campaign is not doing well. I will cancel it (Indiegogo will refund the money). We'll try to continue it on our spare time, and at least release the first quests. Thanks for the backers who dreamed with us that it could be possible!
Last edited by Dragonfly on 11 Dec 2017, 14:57, edited 1 time in total.

User avatar
Dragonfly
Leprechaun
Leprechaun
Posts: 23
Joined: 27 Sep 2017

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Dragonfly » 11 Dec 2017, 15:08

Well, it can't be cancelled (Kickstarter allows it, Indiegogo doesn't). So we'll have to wait until the campaign's end, this Thursday.

User avatar
BB Shockwave
Conscript
Conscript
Posts: 213
Joined: 30 Mar 2008

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby BB Shockwave » 12 Dec 2017, 01:01

This is not "similar" to Might and Magic VII, this is literally the same engine, same character portrait, same inventory and items... At least the video shows stuff that looks exactly like M&M7.

User avatar
Pitsu
Round Table Hero
Round Table Hero
Posts: 1830
Joined: 22 Nov 2005

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Pitsu » 12 Dec 2017, 19:32

BB Shockwave wrote:This is not "similar" to Might and Magic VII, this is literally the same engine, same character portrait, same inventory and items... At least the video shows stuff that looks exactly like M&M7.
Maybe it explains: https://www.celestialheavens.com/forum/ ... 72#p369372
Avatar image credit: N Lüdimois

User avatar
Vinevi
Leprechaun
Leprechaun
Posts: 48
Joined: 17 Jul 2017

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Vinevi » 17 Dec 2017, 20:18

Guys you seems to really overestimate your abilities, I mean in terms of graphics, you can just go for box-like houses like it was in original. Overdetailing stuff in such a game will make it harder to spot points of interest. People will tolerate simplicity as long as you have some sense of art direction. I suggest you to look at post-impressionist art, especially Cézanne, that will give you the idea on how to make simple things look beautiful. Basically set the limit for your meshes and textures per map or object to not get off the track, that will help you to keep things simple and save a lot of time. Regarding to the NPCs and creatures I'd recommend to look at the games of PS1 era. In terms of animation you can try to use minimum of keyframes (less information, less work, true to original). Please, please simplify it you are doing much more than needed. M&M on its own stands out among other projects, maybe check the palette they used, show people that it is not just another 3D action rpg, you don't even need to invent anything it looked good as it was.

Please look into the terrain as well. It was a big part of the game, for me its simplisity is a real signature. It was simple but cleverly used to form a level, not just a land.

Please don't cut out everything from the UI. M&M VIII did this minimal and right already. Just take it and make minimal adjustments, don't go full minimalistic, UI is art as well as anything else in the game. If you think that UI from VII is superior and you are ok to force 4:3 ratio, go for it.
edit: Sliding party panel from there might be actually a nice thing: https://www.youtube.com/watch?v=S9W7Y2D11qk

By the way, mouse look and headbobbing makes it look like some TES knock-off or our beloved IX.
Please don't take it close to heart, I've been a long fan of the series and I know how hard it is to get it right with this kind of project, but someone has to make it since all 3D games from the series were unpolished/unfinished and later on no one really tried to build up on it. Wish you good luck.
Last edited by Vinevi on 19 Dec 2017, 16:45, edited 1 time in total.

User avatar
Dragonfly
Leprechaun
Leprechaun
Posts: 23
Joined: 27 Sep 2017

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Dragonfly » 19 Dec 2017, 14:19

Hi Vinevi, thanks for the feedback!

User avatar
Vinevi
Leprechaun
Leprechaun
Posts: 48
Joined: 17 Jul 2017

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Vinevi » 19 Dec 2017, 16:50

Dragonfly, here also, I did make a video to help me analyse how the game works in terms of aesthetics. It is basically a test run of Emerald Island, without any UI and constantly changing texture filtering. Here's the link: GoogleDrive. It might be helpful. I, myself, have some experience with 3D graphics, but I am not sure if I can join or you want me to join yet, so I am sort of dumping my thoughts.
Last edited by Vinevi on 19 Dec 2017, 18:50, edited 5 times in total.

User avatar
Dragonfly
Leprechaun
Leprechaun
Posts: 23
Joined: 27 Sep 2017

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Dragonfly » 20 Dec 2017, 12:31

Hi Vinevi, beautiful stuff on your artstation page!
I'll contact you via PM.

User avatar
Talin_Trollbane
Swordsman
Swordsman
Posts: 597
Joined: 23 Apr 2006
Location: Up North

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Talin_Trollbane » 11 Mar 2018, 21:20

I hope it goes well for you, but do know that i grant you a 50/50 of it getting done, seen alot of these big projects start grand, then slow down and finally fizzle out into vaporware.
Ultima, Elder Scrolls and Might and Magic Veteran.

User avatar
jeff
Moderator
Moderator
Posts: 3741
Joined: 06 Jan 2006

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby jeff » 12 Mar 2018, 02:27

The project did not make its funding goal, and has since been scaled back.
Mala Ipsa Nova :bugsquash:

User avatar
Talin_Trollbane
Swordsman
Swordsman
Posts: 597
Joined: 23 Apr 2006
Location: Up North

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Talin_Trollbane » 12 Mar 2018, 14:46

Ah, so its going the same route as Tribute then, oh well.
Ultima, Elder Scrolls and Might and Magic Veteran.

User avatar
Talin_Trollbane
Swordsman
Swordsman
Posts: 597
Joined: 23 Apr 2006
Location: Up North

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby Talin_Trollbane » 12 Mar 2018, 14:56

EDIT: man we need a delete doublepost option.
Last edited by Talin_Trollbane on 12 Mar 2018, 14:56, edited 1 time in total.
Ultima, Elder Scrolls and Might and Magic Veteran.

User avatar
equs
Peasant
Peasant
Posts: 71
Joined: 14 Dec 2017

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Unread postby equs » 24 Jul 2018, 08:50

jeff wrote:The project did not make its funding goal, and has since been scaled back.
oh no.... thats sad to hear.... So is this project discontinnued now? I ask because also the youtube videos are gone.... :(


Return to “Might and Magic”

Who is online

Users browsing this forum: Bing [Bot] and 49 guests