Hello, patch link have been updated. Many profession's effects works now, and finally npc will take % of money you find. Some other minor things fixed. Thanks.
Here are some additions: https://www.dropbox.com/s/pp94m39c4s4jw
... e.rar?dl=0DataFiles are there to eliminate 1st startup delay.Data folder for MM6 water.Scripts folder is for a script that sets up proper color correction based on continent. Otherwise colors in MM7 in particular are way off compared to original. I have however tweaked these multipliers to my liking, because why not, the merge should feel fresh after all. I should probably make the script read these values from a table in Data\Tables.Another script is SwitchGold.lua which makes MM6 and MM7 have their gold piles rather than
Thanks. I've put things in update, but tweaked colors a bit: mm7 looked too desaturated compared to other continents.
GrayFace wrote:"Fix jumping on nonflat structures in outdoor maps" about doubles jump height. First jump goes normally, subsequent jumps are higher.
Yes, but without it, party can not jump on outdoor 3d objects at all, I have not found better solution yet, but want to keep this, because final quest takes place in huge 3d object in outdoor map, where jumping is important.
GrayFace wrote:I've tried an older version of the merge that I have together with the in-the-works version of my patch and there's a conflict between merge's hook at 0046C0A2 and mine at 46C09E.
Disabled in today's update.
ukdouble1 wrote:Does this mean that when my party will arrive in another world, I shall a long time search teleportation place for returning too?
Verdant gives you list of spots, - one for each continent. Still you have to find it, but at least you know map, where you have to start.