Taking a break from playing for now, but I'm following the updates constantly

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phamlongtuan wrote:Hi all
Is there anyone here having the problem of long waiting time after character creation, I can not start any game by the way. Looking for your reply soon.
Best regards
Templayer wrote:But what about MM7 zombies? The "Zombie race" to which a character is converted upon being resurrected in an evil alligned town like Deyja?![]()
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Also when turning into a Lich you should be able to choose what form of a Lich you want to be - a Skeleton Lich (default), a Zombie Lich (the Zombie "race by a technicality" from MM7) or a Vampire Lich. Just saying. It's just that not everyone wants to become a "Skeleton with a Soul".![]()
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Templayer wrote:not playing as a Dark Elf
GrayFace wrote:Gotta have Kitten Lich and Pony Lich options too.
GrayFace wrote:Templayer wrote:not playing as a Dark Elf
Because of their Bow skill?
Xfing wrote:As for Dragons being broken, an easy fix would be simply to make them inflict Fire damage rather than Elementless, and simply have a physical paw attack when attacking in melee range. But that would probably require some deeper tinkering.
Templayer wrote:If I was to solve it in a silly way, I would get rid off the override (as the mod creator offered, if I remember correctly), and then equip an "dragon lesser firebreath" ranged weapon on them on character creation / in-game start, which would have a sprite of one pixel (placed so that it would be behind the character) without the ability to unequip it. Then make "the lesser firebreath" not unlike a bow - normal damage (from the impact) plus fire damage. And modify the projectile graphic from an arrow to the breath weapon projectile. Might even fire twice with grandmaster dragon ability!
Xfing wrote:Overall, I've noticed (from comments here and own experiences) that with the introduction of those many new features in the latest patches, some stability issues have been popping up. More than usual at least. Maybe it would be nice to slow down on introducing new features and work a bit on the stability?
Templayer wrote:Also, what stability issues? I have been reading up on broken quest reward potions and such, but those I consider minor bugs. What stability issues? Game crashes? FPS drops?
Xfing wrote: Well, there are game-breaking bugs sometimes (trillions of exp bug for example) and very sporadic fatal errors tooBut yeah, guess I was referring more to the annoying but more minor stuff.
Templayer wrote:I kept getting (in my LP, recorded on Youtube) a glitch with a dragon where firing upon the enemy locked up and the dragon kept firing his projectile until the enemy was dead, or a shot missed. (thank god that I haven't really found anything that would be immune to his base attack, otherwise that would be a possible soft-lock of the game). I got that glitch a few thousand times. It wasn't very fun. Made me wish for a hardcore run of MM8.
Templayer wrote:Also - what fatal errors? When I have played MM8 (i.e. the version of the engine MMMerge is based upon) last time (from start until the end, trying to 100% the game in everything), I have encountered like two crashes.
GrayFace wrote:That's precisely because you were playing MM8 and not MMMerge. MMMerge is a huge undertaking in a very crash-prone field of modding.
Xfing wrote:(trillions of exp bug for example)
phamlongtuan wrote:Is there anyone here having the problem of long waiting time after character creation, I can not start any game by the way. Looking for your reply soon.
kristal wrote:How to edit peasants? For example, I want to translate the text and to hire Lizardmen peasant.
kristal wrote:How to add a new race? I changed the files Class Starting Stats.txt and Character selection.txt, but it is not working.
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