Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Kinox
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Kinox » 11 Mar 2023, 21:01

I've seen similar issue in Base MMMerge.
This is probably due to the fact that, on installation process, data were stacked wrongly; this can happen because the information sometimes is not clear enough at least for simpler installation cases:

https://www.celestialheavens.com/forum/10/17261

If you delete the game and reinstall in this fashion I believe this Portrait bug will be fixed:

1) Latest Pack 2022-08-30 without media: https://mega.nz/file/yjIkERYJ#YxLeD7s-c ... d_FdwSw08I

2) Media 2021 (wasn't changed since 2021-05-09): https://mega.nz/file/m2ghUC4K#4WJpg4JgN ... kSs11_UMi4

Just ignore the steps is in red color right below:

Latest Pack by Rodril (v. 2022-02-15) can be obtained via onedrive

File voices2.D.lod was absent in the pack 2022-02-15. Put it into 'Data' directory. (Not needed for any pack later than 2022-02-15.)


03) Latest Fixes for Base Merge (updated to Pack 2022-08-30): https://gitlab.com/cthscr/mmmerge/-/arc ... -fixes.zip (last updated 2022-08-31)

If read carefully, what's between steps 2) and 3) would be redundant steps in the case of a latest version installation (they might serve the purpose of an older installation version): Latest Pack by Rodril 2021 (v.2022-02-15) is not required since 1) Latest Pack 2022-08-30 is more recent; consequently, File voices2.D.lod absent in Pack 2022-02-15 also isn't required for the same reason.

Hope this helps.
Jezebeth Noir wrote: 11 Mar 2023, 19:23 Do I understand correctly that in the Revamp version, a necromancer, if he is not initially undead, cannot become a lich?

Problem with portraits:
ImageImage Image Image Image Image Image Image Image Image Image Image
Do not look at localization, problems appear in the English version too, before installing localization. At the same time, with the rest of the portraits from the seventh part everything is fine.

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Jezebeth Noir
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Jezebeth Noir » 11 Mar 2023, 21:28

Kinox wrote: 11 Mar 2023, 21:01Hope this helps.
Thanks!

And what is the "voices2.D.lod" file for? In my pack 2022-02-15 it is not really there, but everything works fine without it.

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Kinox
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Kinox » 11 Mar 2023, 22:15

¡Welcome!

Oh, so you're probably using that older Patch; which in this case you might have made a different installation than the ordered list I've suggested.
Sorry, I don't really know about the functionalities; but it sounds like it might be some voice fixing, maybe for NPC, maybe for some not so common playable Characters (I know new MMMerge Portraits such as Zombie Troll, Zombie Minotaur and possibly Ghost Dragon all use different voices sound variations; maybe it's relative to them).
Jezebeth Noir wrote: 11 Mar 2023, 21:28
Kinox wrote: 11 Mar 2023, 21:01Hope this helps.
Thanks!

And what is the "voices2.D.lod" file for? In my pack 2022-02-15 it is not really there, but everything works fine without it.

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Jezebeth Noir
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Jezebeth Noir » 12 Mar 2023, 16:13

Revamp version RU, sea voyage from Daggerwound to Alvar.

Image

Trying to hire a random NPC in Alvar.

Image

NPCs have strange things in their inventory.

Image Image

Or even like this: :D
Image

Dreamaker
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Dreamaker » 15 Mar 2023, 08:18

Thanks for links and help!

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justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby justl » 17 Mar 2023, 21:05

hi,

has anyone ever found a workaround for those clipping problems with the monsters?
in the tunnels to nighon the gogs sometimes clip into the wall (you still see them as red spots on the map, but the danger indicator goes green/yellow as if they are not even there when standing next to it) or the maze (in nighon) with the hydras?

justl

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Gray Magic Expert » 18 Mar 2023, 09:49

Often, it is enough to revisit the dungeon. The monsters will reappear on their starting locations. This is a bit annoying, but not a big deal.

In might and magic 6 section of Merge, you can often hit stuck monsters through walls. (I almost always do this in Corlagon Estate)

Damocles
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Damocles » 20 Mar 2023, 03:57

Lol jeez, thanks for the help, guys. Just came back to say not to worry, I was able to resolve whatever it was that happened. I figured there wasn't enough time to address every issue but thought I'd be courteous and provide an update in case anyone thought to. The support I just read through given to these subsequent requests is helpful and cool you're still taking time to do this for folks, but kind of makes me feel like Will Ferrel at the Catalina Wine Mixer over here. Haha. Well, moot point because y'alls work and support elsewhere helped me figure it out, plus I wouldn't be enjoying it so much if y'all didn't make the labor of love in the first place. I'll try to work on my face, but gotta get back to this game, probably gonna call in sick for the next couple of months. Verdant needs me.



Respect and honor

cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby cthscr » Today, 12:10

Jezebeth Noir wrote: 12 Mar 2023, 16:13 Revamp version RU, sea voyage from Daggerwound to Alvar.
...
Trying to hire a random NPC in Alvar.
...
Your installation seems to be broken heavily. And to my mind it is broken before Merge things - perhaps MM8Patch and/or MMExtension. Having items out of Items.txt range is something that never happened to me (or other people that I know about).

nowy0000
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby nowy0000 » 20 minutes ago

Hi, i have a problem. Sometimes the mouse cursor breaks. When I enter buildings it sometimes turns into a line or disappears completely. It stays like this even after quitting the game, i have to restart my computer to fix it. I have compatibility set to Windows XP SP3. I try other compatibility options, disable full screen optimizations etc is not working, alwayst this same, cursor bug after enter buildings. Any ideas how to fix it? (I have Windows 10)
I use latest version mod


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