Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby cthscr » Nov 2 2020, 19:49

Small "Head" button at the bottom-right corner (above minimap).
Last edited by cthscr on Nov 2 2020, 19:50, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby Belcanzor » Nov 3 2020, 4:19

Already try that one. Forgot to mention :p
I guess some menu open. There is a hot key?
I use secondary mouse for cursor to appear and click icons. All them work except that one.
I need replace cartographer for spellmaster.
Last edited by Belcanzor on Nov 3 2020, 4:20, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby cthscr » Nov 3 2020, 4:56

If you have smaller mouse cursor always in the center of the screen - try to press CapsLock.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby Belcanzor » Nov 3 2020, 5:25

Thats solve it!
Thanks for your help!

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby Kraust » Nov 3 2020, 14:07

the first version of seamless textures. not all textures are finalized. (mm6 merge)
https://drive.google.com/file/d/1rtXyQI ... sp=sharing
Last edited by Kraust on Nov 3 2020, 14:08, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby Belcanzor » Nov 3 2020, 21:14

- How that work? Need rename the file or use a program? Or just copy in the game directory?

- I read something about summon with druid. Is another mod?

- Also: There is a way to change profession and keep the GM from old one? I know is OP but I like it.

- Someone else got stutter with arcomage sounds and in certain areas?
Last edited by Belcanzor on Nov 4 2020, 5:44, edited 3 times in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby sator » Nov 4 2020, 12:36

OK I got my answer from a PM by raekuul. Disable mouse look (by turning on Caps Lock) and click on the little head icon on the lower right of your UI ingame. It will expand to your full list of NPC followers. Now I'm reporting some bugs.

First is the one where all merchants (in Enroth at least) want to buy stuff only for 1 gold. As you can imagine this makes money in the game incredibly tight. I thought maybe this was a nerf for those who don't level up merchant but it seems to be ubiquitous.

Image

The second bug is the inability to switch to an interface other than the default M&M8 one. I seem to be getting this error:

Image

Here is the error message since the image upload site downsizes the images:

Image
Last edited by sator on Nov 4 2020, 12:39, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby raekuul » Nov 4 2020, 13:50

Might I suggest checking your reputation score? MM6 has more extreme swings in reputation than 8 does, and reputation affects different things compared to 6 (I'm having the same "sell stuff for 1 gold" problem but my reputation is -90 and I don't have enough gold to quickly donate my way back to normal)
You need to install the base mod first, and then install the latest GrayFace patch on top of that.
The key to cross-timeline travel is casting Town Portal at a High Magic Spot.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby sator » Nov 4 2020, 16:38

My rep is -150 (I suppose from doing the first quest in M&M 6). It takes 200 gold to take off 1 point of negative rep. So everyone will hate me and give me only 1 gold until I get neutral?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby raekuul » Nov 4 2020, 19:04

pretty much. You can cheat it by using the two way portal between New Sorpigal and the shrine of the gods in Dragonsand, but it's a pain in the ass since you can only take up to 10k gold from NWC at any given time.
You need to install the base mod first, and then install the latest GrayFace patch on top of that.
The key to cross-timeline travel is casting Town Portal at a High Magic Spot.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby sator » Nov 4 2020, 20:15

Nah, I'll grind it out oldschool style.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby cthscr » Nov 5 2020, 5:30

sator wrote:It takes 200 gold to take off 1 point of negative rep.

Have someone tried to put everything but 10 gold into bank before visiting New Sorpigal temple? That's not a cheat but mechanics (don't ask me why is it done that way though).
Last edited by cthscr on Nov 5 2020, 5:30, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby raekuul » Nov 5 2020, 20:28

It would be easier to verify if MM8 didn't do "dynamic donations" - the more extreme your reputation, the more the temple takes per donation
You need to install the base mod first, and then install the latest GrayFace patch on top of that.
The key to cross-timeline travel is casting Town Portal at a High Magic Spot.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby sator » Nov 6 2020, 17:05

cthscr wrote:
sator wrote:It takes 200 gold to take off 1 point of negative rep.

Have someone tried to put everything but 10 gold into bank before visiting New Sorpigal temple? That's not a cheat but mechanics (don't ask me why is it done that way though).


Yes, the 10 gold trick works. Now I just have to walk 100 times to the temple and back to the bank, but I'll do it.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby sator » Nov 8 2020, 21:24

OK so with 100 positive reputation you buy and sell items at cost. Meaning GM (or any points for that matter) in Merchant is useless. At least in the M&M 6 portion of the game. Is this working as intended?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby Eksekk » Nov 8 2020, 21:54

I don't think this is intended, that's why I kept resetting my reputation with evt.Set("Reputation", 0) command in console (otherwise gold management is nonexistent).
Last edited by Eksekk on Nov 8 2020, 21:56, edited 2 times in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby Panda Tar » Nov 9 2020, 1:14

sator wrote:The second bug is the inability to switch to an interface other than the default M&M8 one. Here is the error message since the image upload site downsizes the images:
Image


I get that too, regardless choices.
Last edited by Panda Tar on Nov 9 2020, 1:15, edited 1 time in total.
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby Eksekk » Nov 9 2020, 10:22

Apparently Community Branch on gitlab has this problem fixed, though for me option to change interface disappeared completely if I used community branch, maybe you'll have more luck than me.

EDIT: Fixed! :-D You need to download this file and replace Data/patch.UI.txt with downloaded one.
Last edited by Eksekk on Nov 9 2020, 10:44, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby sator » Nov 9 2020, 12:23

Eksekk wrote:Apparently Community Branch on gitlab has this problem fixed, though for me option to change interface disappeared completely if I used community branch, maybe you'll have more luck than me.

EDIT: Fixed! :-D You need to download this file and replace Data/patch.UI.txt with downloaded one.

Thanks, this indeed works. I hope the rep bug affecting prices will be fixed too, it sort of breaks the early game.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Postby cthscr » Nov 10 2020, 10:54

Eksekk wrote:Apparently Community Branch on gitlab has this problem fixed, though for me option to change interface disappeared completely if I used community branch, maybe you'll have more luck than me.

Rodril has disabled it at the start of Scripts/General/MenuControls.lua. You can comment out line 6 ("return") to get it back to work.


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