Thonkerton wrote:https://youtu.be/9okFHYhR-IU
Don't know what to say, I can town portal to Shadowspire just fine.
Doesn't work in my case (the town hall is in color on the map, but cannot be clicked)
EDIT
Fixed (just saved & loaded).
Moderator: Moderators
Thonkerton wrote:https://youtu.be/9okFHYhR-IU
Don't know what to say, I can town portal to Shadowspire just fine.
candida wrote:Jezebeth Noir wrote:I like the idea about drowning in the plan of water. Now it's the easiest of all planes, it really needs some unique feature.
Axes looks extremely weak even with the last patch. How do you think, does it make sense to change it feature from breaking armour to chance to decapitate an enemy with one blow?
And once again about vampires. Don't you think it would be interestig to change vampirism from the ranged attack to vampirism buff on their unarmed attack?
Are you even aware of the fact that the axes inflict by far the highest damage of ALL weapons, especially two-hand versions?
candida wrote:Thonkerton wrote:https://youtu.be/9okFHYhR-IU
Don't know what to say, I can town portal to Shadowspire just fine.
Doesn't work in my case (the town hall is in color on the map, but cannot be clicked)
It will depend on chance to decapitate enemy, it should not be too high. In addition GM in axes is available only for two exotic classes, rangers and minotaurus, and I wouldn't mind improving them. Especially minotaurus, for now a minotaur-paladin is better at everything than a minotaur-minotaur.candida wrote:Are you even aware of the fact that the axes inflict by far the highest damage of ALL weapons, especially two-hand versions?
Macros the Black wrote:Shouldn't Goblins be an available race if you start in Enroth?
candida wrote:• Many chests have different contents when you open and close them (by the 2nd opening, 99% there is one more item, even the artifacts/relics come twice (B).
It's not different contents, if the generated loot is too big to fit the chest, it remains in limbo until you empty space for it and reopen the chest.
This wasn't the case in Vanilla and I'm not sure if it's intended, maybe yes maybe no, in any case very strange. If it fits, it sits, if it doesn't, it doesn't
Templayer wrote:candida wrote:• Many chests have different contents when you open and close them (by the 2nd opening, 99% there is one more item, even the artifacts/relics come twice (B).
It's not different contents, if the generated loot is too big to fit the chest, it remains in limbo until you empty space for it and reopen the chest.
This wasn't the case in Vanilla and I'm not sure if it's intended, maybe yes maybe no, in any case very strange. If it fits, it sits, if it doesn't, it doesn't
That has been the case of vanilla + GF patch for YEARS now.![]()
The artifact / relics coming twice however, that might be a bug.
candida wrote:Templayer wrote:candida wrote:• Many chests have different contents when you open and close them (by the 2nd opening, 99% there is one more item, even the artifacts/relics come twice (B).
It's not different contents, if the generated loot is too big to fit the chest, it remains in limbo until you empty space for it and reopen the chest.
This wasn't the case in Vanilla and I'm not sure if it's intended, maybe yes maybe no, in any case very strange. If it fits, it sits, if it doesn't, it doesn't
That has been the case of vanilla + GF patch for YEARS now.![]()
The artifact / relics coming twice however, that might be a bug.
I got 2 Ethric Staves from the same chest in Escaton's Palace. In another one, I got 2 Yoruba plate armor after closing and re-opening.
Nice for your pocket to sell them, though![]()
As for Vanilla + GF, I don't know, I installed GF only for the merge, but Vanilla without GF did not have this.
Jezebeth Noir wrote:It will depend on chance to decapitate enemy, it should not be too high. In addition GM in axes is available only for two exotic classes, rangers and minotaurus, and I wouldn't mind improving them. Especially minotaurus, for now a minotaur-paladin is better at everything than a minotaur-minotaur.candida wrote:Are you even aware of the fact that the axes inflict by far the highest damage of ALL weapons, especially two-hand versions?
• Lesser Earth Elemental casts blades at Level 9 Master while Earth elemental casts rock blast at Level 5 Master, also Vanilla bug, I think (V, B).
• Regnan Crossbowman is a WOMAN, maybe it’s better to change the name to archer, etc. (C).
Templayer wrote:Macros the Black wrote:Shouldn't Goblins be an available race if you start in Enroth?
Check the Tracker in my signature, check the optional modifications section, under there use the Character Creation Unlocker. By using it, you will be able to select any race class combination for every continent.
candida wrote:Templayer wrote:candida wrote:• Many chests have different contents when you open and close them (by the 2nd opening, 99% there is one more item, even the artifacts/relics come twice (B).
It's not different contents, if the generated loot is too big to fit the chest, it remains in limbo until you empty space for it and reopen the chest.
This wasn't the case in Vanilla and I'm not sure if it's intended, maybe yes maybe no, in any case very strange. If it fits, it sits, if it doesn't, it doesn't
That has been the case of vanilla + GF patch for YEARS now.![]()
The artifact / relics coming twice however, that might be a bug.
I got 2 Ethric Staves from the same chest in Escaton's Palace. In another one, I got 2 Yoruba plate armor after closing and re-opening.
Nice for your pocket to sell them, though![]()
As for Vanilla + GF, I don't know, I installed GF only for the merge, but Vanilla without GF did not have this.
Thonkerton wrote:candida wrote:Templayer wrote:That has been the case of vanilla + GF patch for YEARS now.![]()
The artifact / relics coming twice however, that might be a bug.
I got 2 Ethric Staves from the same chest in Escaton's Palace. In another one, I got 2 Yoruba plate armor after closing and re-opening.
Nice for your pocket to sell them, though![]()
As for Vanilla + GF, I don't know, I installed GF only for the merge, but Vanilla without GF did not have this.
Escaton's Palace has weird "hardcoded" features with artifacts that probably cause conflicts with merge, I got 4 Thors there. The vanilla behavior for the place is to give you all the artifacts that spawned in the world elsewhere but you didn't pick up or artifacts that didn't spawn in the world to be picked up. Or something like that. This is further increased by the removal of artifact limits in Merge. I would prefer to have actually good gear rather than copies of artifacts that are mediocre, especially considering how Bolster takes equipment value into account.
Rodril wrote:Hello.
Showing up, to avoid causing frustration, how it was at summer. I have not done updates recently, because i've jumped deep into monster's AI implementation of original engine, and changes i've made, are very raw and are not tested enough. More conrete, i've became tired of monsters hitting walls with their heads, when you stand just behind the corner, or goblins and guards in New Sorpigal gazing at each other being unable to jump over short wall. I would like to make monsters smarter at tracking player's location, also i'd like to make them able to climb over small obstacles. Of course, this will be optional or even part of bolstering mechanic.
Rodril wrote:Hello.
Showing up, to avoid causing frustration, how it was at summer. I have not done updates recently, because i've jumped deep into monster's AI implementation of original engine, and changes i've made, are very raw and are not tested enough. More concrete, i've became tired of monsters hitting walls with their heads, when you stand just behind the corner, or goblins and guards in New Sorpigal gazing at each other being unable to jump over short wall. I would like to make monsters smarter at tracking player's location, also i'd like to make them able to climb over small obstacles. Of course, this will be optional or even part of bolstering mechanic.
Xfing wrote:Aight, here goes. If you don't want this quest to be repeatable, those parts can of course be omitted:
After Tor Anwyn declines your Warlock quest due to you being on the Light path, another dialogue option appears with him: "Dragon"
TOR:
"Then again... as I said, I don't blame you for choosing the Light. I actually have taken quite a shine to you guys, and I've heard of your deeds. I might be able to help you after all, though perhaps not in the way expected. Ever wanted to have a dragon? Your own dragon? Taming these things is a pain, let me tell you, and requires months if not years of hard work. But if you raise one from a hatchling, it'll be attached to you, just like an animal or a person. See, I happen to know a spell that forces a dragon to hatch from its egg and to grow quickly afterwards. It's part of the Warlock familiar ritual, actually - though as we have already discussed, the ritual wouldn't take with you guys. You are too lacking in ambition and lust for power that the magic feeds off. But no harm done - just get a dragon egg here and I'll hatch it for you. You'll have to feed the little guy until he grows and can be of any help to you, mind you! First one is on the house - if you happen to want more, you'll have to compensate me for the service - it's quite an exhausting spell to perform after all! Oh, and the hard part is that those eggs can only be found in the dragon caves of the Land of Giants. Sorry for not mentioning it earlier - you'll have your work cut out for you, but it'll be worth it!"
UPON FAILURE:
"No luck yet? Can't blame you, not everyone can just waltz into a cave full of dragons and heartlessly steal their unborn offspring. I mean you guys are kind fellows after all, right? And it might be a bit tricky to do for other reasons too, like dragons being the most powerful magical beasts in the lands... Oh well, keep trying! Just come see me when you succeed."
UPON SUCCESS:
"You did it! Let me look at it! (Tor admires the egg from multiple angles before carefully laying it down on a table and delicately tapping it with his wand). There, that should do it! I swear, that easily took all the juice out of me! I'll need hours of bed rest after this! Anyway, here's your healthy little critter. Just feed him well and he'll grow into a self-sufficient beast soon enough! Oh, and he'll need a name too of course, though you can wait with that until he grows bigger."
UPON SUCCESS, MULTIPLE EGG TYPES IN POSSESSION:
"You've actually succeeded! And you've brought more than just one egg too! Let's take a look! (Tor examines your collection of dragon eggs, visibly impressed). There are several types of dragons for you to choose from. As we agreed, I can do only one of them right now, so tell me which one you want and I'll hatch him for ya."
Options appear based on how many types of eggs you have: "Green Dragon", "Gold Dragon", "Red Dragon", "Black Dragon".
UPON PRESSING ESCAPE (RECONSIDERING):
"I understand, you need to think about it. Well, take your time."
UPON CHOOSING:
"Very well, <chosen dragon type> it is! Now let's get down to business. (Tor takes an egg of the dragon color you chose and carefully sets it on his table, then taps it gently with his wand). There, that did it! He'll be out of the shell in no time at all! Take good care of the adorable little thing, will ya? And good luck on your journeys, my Lords! I need to take a rest, this spell always runs me ragged!"
UPON CLICKING "DRAGON" AGAIN:
"Alright, so about this compensation we talked about. 200,000 gold pieces will cover it, I suppose. We of the Warlock's Guild have our expenses and don't just do charity dragon hatching, mind you! And it goes without saying that you'll need to procure more eggs too, which I don't imagine will be to easy to do."
Afterwards it just loops to the previous dragon-hatching dialogues. Upon deciding, 200,000 is automatically deducted from the party's funds. If you don't have enough, Tor will just say:
"Sorry, that's not the amount we agreed upon. Please come back when you have the gold."
And that's pretty much it lol
Templayer wrote:[GDSpectra promised that she will work on the Troll Lich (Troll Zombie is already done) after she is finished with the Golden Dragon.
SpectralDragon wrote:If you wish to know if the Black Dragon is in, just check Altered Gamez's Dragon Squad videos.When it comes to Troll Lich though, since people don't like the idea of it here (or at least ones that spoke up here), I'll make it exclusively for you. Any person that wishes to have a Troll Lich in their mod/game will need to ask YOU personally in order to get the assets, once I start doing them, that is. It's much easier for me this way.
Rodril wrote:Hello.
Showing up, to avoid causing frustration, how it was at summer. I have not done updates recently, because i've jumped deep into monster's AI implementation of original engine, and changes i've made, are very raw and are not tested enough. More conrete, i've became tired of monsters hitting walls with their heads, when you stand just behind the corner, or goblins and guards in New Sorpigal gazing at each other being unable to jump over short wall. I would like to make monsters smarter at tracking player's location, also i'd like to make them able to climb over small obstacles. Of course, this will be optional or even part of bolstering mechanic.
Dess wrote:Just an update on the missing vase and dragon egg quest items. Tried a full reinstall and patched up the game, items still dont spawn, I have also tried asking the seer for lost items but he doesnt provide them either, sadly.
edit: Another update. Got the dragon egg to spawn now, it was there all of a sudden after making a whole new playthrough (one that didnt include any would-be warlocks unfortunatley) but the vase problem still persists.
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