Templayer wrote:What was the issue? Is there something I should change?
No. There was glitch upon learning skills via Shops/Taverns/Training Halls caused by script.
Phobos wrote:Hmm... I feel the same. By adjusting the bolster mechanic, a lot of the side effects could be avoided. If bolster didn't boost enemy HP so much and mainly focused on damage, it wouldn't make spellcasters so helpless against boosted monsters, but the monsters would still be threatening.Xfing wrote:As for spellcasting and spell regen. The game mechanics were never made with 10k+ health monsters in mind. It's the bolstering mechanic that should be made in such a way that we don't feel that basic game mechanics are in need of a fundamental overhaul. I wonder what these cool new formulas are going to be like.
In my opinion, spellcasters were becomnig useless even in original games after their mana pool became empty. Intention of making meditation skill regenerate SP was to make spellcasters keep using low cost offensive abilities such as sparks or poison spray. In current version of merge, meditation only gives 1 point per skill tier and 1 point per 10 skill points. Only class that can GM meditation is druids/warlocks. Bolster was adjusted a lot recently and you can setup it's amount via ingame menu. Let me know, if you think it still require changes.