Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

User avatar
Templayer
Blood Fury
Blood Fury
Posts: 474
Joined: 21 Jan 2013

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Postby Templayer » May 15 2019, 16:05

Daedros wrote:Reputation is broken again. You can't gain Reputation from completing quests in either Antagarich or Jadame, and killing Peasants isn't dropping Reputation either, not even with Armageddon.

Added to the Bug Tracker.

Phobos wrote:
Lucius wrote:Bug: Clanker's Amulet artifact +15 Alchemy bonus not stacking
Clanker's Amulet(15) + Ring of Fusion(5) + Ring "of alchemy"(25) expected bonus 45
real bonus:
25 if equip Ring of Fusion then equip Ring "of alchemy"
30 if equip Ring "of alchemy" then equip Ring of Fusion

Clanker's Amulet not stacking is not a bug in my opinion. It does not stack in the original either. The stacking of skill bonuses is generally only for artifacts, which the amulet is not. Ring of Fusion should stack no matter if it's equipped first or second, so that does sound like a bug to me.

Skill bonuses stacking should either be unified, or there should be some string in the description saying "SKILL BONUS DOESN'T STACK FOR THIS ITEM". I think. Because this seems to be a constant source of confusion, my one's included. (because I always forget). Added to the original bug report on the bug tracker.
MMMerge Task Tracker (= Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: http://www.youtube.com/Templayer

User avatar
Daedros
Pixie
Pixie
Posts: 110
Joined: 04 Apr 2018

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Postby Daedros » May 19 2019, 7:15

Actually, it looks like the Antagarich quests are rewarding Reputation. Killing guards and peasants still doesn't drop it though, and Jadame quests definitely are not rewarding reputation.

User avatar
Templayer
Blood Fury
Blood Fury
Posts: 474
Joined: 21 Jan 2013

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Postby Templayer » May 19 2019, 9:59

Daedros wrote:Actually, it looks like the Antagarich quests are rewarding Reputation. Killing guards and peasants still doesn't drop it though, and Jadame quests definitely are not rewarding reputation.

Added to the original bug report.
MMMerge Task Tracker (= Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: http://www.youtube.com/Templayer

Crusader_bin
Leprechaun
Leprechaun
Posts: 1
Joined: 19 May 2019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Postby Crusader_bin » May 19 2019, 14:03

Hello!

I've never tried the older Might and Magic series and decided to give it a go using merged mod.
While everything is running nicely, using dgVoodoo to play at higher res and with GrayFace patch, it does seem I can not click certain conversations.
This applies to the MM6 specifically, right when you start, you can't give the letter or talk about Quest.
Nothing happens, only animations in the tavern reset.
One of the peasants had a conversation like that as well. Others work. I attached the savegame:
https://1drv.ms/u/s!ApRnFqsQnp62rjOqYPiavtxm-lwW

I do hope it's something trivial, did anyone ever seen such behaviour?

User avatar
Templayer
Blood Fury
Blood Fury
Posts: 474
Joined: 21 Jan 2013

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Postby Templayer » May 19 2019, 16:03

Crusader_bin wrote:Hello!

I've never tried the older Might and Magic series and decided to give it a go using merged mod.
While everything is running nicely, using dgVoodoo to play at higher res and with GrayFace patch, it does seem I can not click certain conversations.
This applies to the MM6 specifically, right when you start, you can't give the letter or talk about Quest.
Nothing happens, only animations in the tavern reset.
One of the peasants had a conversation like that as well. Others work. I attached the savegame:
https://1drv.ms/u/s!ApRnFqsQnp62rjOqYPiavtxm-lwW

I do hope it's something trivial, did anyone ever seen such behaviour?

Before I put it on the Bug Tracker - did you try it without the dgVoodoo? Is it even needed, doesn't the version of GrayFace's patch that is included inside the merge do everything dgVoodoo does? (I heard SOMETHING among those lines...). Try it without and tell us the result.
MMMerge Task Tracker (= Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: http://www.youtube.com/Templayer

User avatar
Phobos
Assassin
Assassin
Posts: 298
Joined: 17 Jan 2006
Location: Finland

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Postby Phobos » May 19 2019, 16:05

Crusader_bin wrote:Hello!

I've never tried the older Might and Magic series and decided to give it a go using merged mod.
While everything is running nicely, using dgVoodoo to play at higher res and with GrayFace patch, it does seem I can not click certain conversations.
This applies to the MM6 specifically, right when you start, you can't give the letter or talk about Quest.
Nothing happens, only animations in the tavern reset.
One of the peasants had a conversation like that as well. Others work. I attached the savegame:
https://1drv.ms/u/s!ApRnFqsQnp62rjOqYPiavtxm-lwW

I do hope it's something trivial, did anyone ever seen such behaviour?
I don't think other people have reported that. Probably a faulty install. I would try reinstalling the whole thing.


Return to “Might and Magic”

Who is online

Users browsing this forum: Templayer and 15 guests