Rodril wrote:Hello, patch link have been updated. Game now use new approach to show weather effects, visualy nothing had changed, but bugs caused by it should disappear now. Fixed couple of minor bugs (marked on tracker). Thank you.justl wrote:my actual question should have been ... why is there nothing else in the chests except this?
These items used in "Saving Goobers" quest given by Verdant, i'll check why other items are not present.Belcanzor wrote:How can I add Echo mods into the merge?
You will need MMArchive and TxtEdit from GrayFace's site to apply new textures/sprites ( https://grayface.github.io/mm/#MMArchive ). Monstrosity modling will require reediting maps.Belcanzor wrote:Is the game experience divided by 3? How is balanced? Can I do low level quest in 3 continents? I m reading all the post here but is taking too long.
You can freely move between continents, special NPC will explain how at some point.
About character editing, i think, most convenient way is to use debug console, use reference manual to get start: https://grayface.github.io/mm/ext/ref/
You mentioned bolster issue with peasants (do you murder them often?), but what with other monsters, is it work well enough now?
I have made many, many changes to the original MM6-8 and created a quest for the merge with the tools mentioned above and tried, with those tools, to put Echo's mod into the merge. Did not work. One of the problems is the bitmaps have to have a matching pal file. The pal in echo's mod have the same name as the ones in the merge but belong to a different object. Causing funny looking Sprites. I have no idea how to correct that and Echo forgot how he did his mod.