Rodril wrote:Hello. Thank you very much for new portraits and armor conversions.
Patch link have been updated. Monk promotion quest fixed, for sure now. Game will show mm6/7 loading screens according to continent you playing on (you can edit list of loading pictures in "Continent settings.txt" table in "Data\Tables" folder). Game now will correctly show skills you are able to learn on further promotions, i.e. for example, master and grand master elemental spell schools will be shown as yellow. And couple of other minor fixes.
New portraits have not been implemented yet, as well as new armors. I've found zombie mechanics were totally ripped off from mm8, even though character can have condition "zombie", he still will be able to rest, he won't get stats penalties, and temples won't cure this condition. I need some time to make it work, as it should.
HOLY C**P! I didn't even expect the loading screens to be implemented in such a deeply thought of manner!
And the colouring for promotions!
And you are working on zombie mechanics!
"And couple of other minor fixes" - what bugs shall I removeth from the Bug Tracketh, oh Lord and Saviour?
In the meantime I will have to find a way to highlight implemented suggestions.
Xfing wrote:Bug from the newest version: Ravenshore and Balthazar lair houses don't display labels when you point at them with the cursor. There are possibly more places where this happens, haven't checked them yet. This might be a good opportunity to uniformize the behavior of this. For example, in MM7, you only got a label of what house you're entering when you pointed at the door - in MM8 you already got it when pointing at any part of the house. I believe MM8's solution is the most quality-of-life-friendly.
Also, when I rest too long, the Weak condition gets cleared immediately from my characters after I stop resting (in other words, they reset to Good). That doesn't reset the "time without resting" timer though, as if you have them not rest for a long enough time, they will still start randomly dying or going insane.
Also I've noticed that the Raise Dead spell shows the same animation as Resurrection did in MM7. MM8 cut both of them from the final game, so it's nice to have this one back, but I don't think it's necessary to show the "restoration from eradication" mechanic for just Raise Dead, where the body is intact.
Added all three to the bug tracker. For the first one though, I do not remember that pointing at a house would do that, and I've played MM8 the most in the series. Do you mean commoner houses, or shops and such? If you have some time, perhaps you could printscreen and PM me what you mean? Because I'm genuinely confused.
EDIT: Suggestions in the tracker are now colour coded!