Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Ossie
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby Ossie » Sep 14 2021, 11:31

OK haven't seen this mentioned previously in the thread but this is a change from (what I remember as) vanilla MM8.

The housed Cleric on DWI (Frederick Talimere sp?) has the Power Stone to activate the portals to other islands. But I've somehow acquired two Power Stones: the descriptions are different, with one described as having a "high bell tone" and one with a "medium bell tone", and the graphic for each Stone is slightly different.

Is this just something else that already existed in vanilla MM8 and both Stones do the same thing, and I just never noticed/can't remember, or is it a Merge Mod change with a meaning/purpose/quest I have not yet discovered? (for eg it seems like there might be a third with a "low bell tone" still to be found)
its a vanilla thing, but i have never found a third stone there either
Thanks - so after activating the teleporters, no reason to hang onto them?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby NoNickNeeded » Sep 14 2021, 15:34

You still have them after activating the teleporter?
In my game the stones disappeared by themselves upon activating their respective teleporter (both for a MM8 party and a MM6 party that teleported over to Jadame).

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tomchen1989
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby tomchen1989 » Sep 14 2021, 19:04

Many people who played the latest 2021-07-05 version reported to me that the hired NPC button could sometimes disappear, they had to switch to an old version of mmmerge where that button was shown so they could click it and do things to the hired NPCs before switching back to the 2021-07-05 version.

Is it a known bug?

And there's no shortcut key to open the hired NPC's conversation window? 5-8 do not seem to work.
Last edited by tomchen1989 on Sep 14 2021, 19:10, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby Ossie » Sep 15 2021, 1:01

You still have them after activating the teleporter?
In my game the stones disappeared by themselves upon activating their respective teleporter (both for a MM8 party and a MM6 party that teleported over to Jadame).
Yes, I still have them. Maybe that's why I don't remember this in vanilla - maybe they disappeared upon activation/talking to Fredrick. Perhaps this is the different behaviour in Merge Mod?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby NoNickNeeded » Sep 15 2021, 17:21

But the two games I mentioned in the parenthesis were played with the merge mod.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby Ossie » Sep 15 2021, 23:46

But the two games I mentioned in the parenthesis were played with the merge mod.
OK so I can't be sure whether I actually used the Stones to activate the teleporters BEFORE completing the related dialogue options/quests, as my party already had access to Fly. The Stones definitely don't disappear if you use the teleporters AFTER the related quests have already been completed. Given you couldn't get access to Water Walk or Fly before completing the quests in vanilla, this may have never been an issue, but potentially if you could survive the damage from walking across the water and get out of DWI without ever using the teleporters, same thing may have happened in vanilla?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby NoNickNeeded » Sep 16 2021, 13:57

Possible... with the MM6 party I did have fly, but did go through the teleporters anyway.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby Ossie » Sep 19 2021, 21:52

Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently accepted a different emerald, haven't yet found a different ruby that works. Given the different gem templates across the three games, suspect some were left off the list of "acceptable" objects to complete the quest

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby Maslyonok » Sep 20 2021, 4:59

Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently accepted a different emerald, haven't yet found a different ruby that works. Given the different gem templates across the three games, suspect some were left off the list of "acceptable" objects to complete the quest
Go grind The Earth dimension, that's what I've done...
Russian localization (patch 06.03):
Basic
Not compatible with community edition.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby Ossie » Sep 20 2021, 6:28

Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently accepted a different emerald, haven't yet found a different ruby that works. Given the different gem templates across the three games, suspect some were left off the list of "acceptable" objects to complete the quest
Go grind The Earth dimension, that's what I've done...
Yep not an issue with finding another one, I'm sure I will eventually, just pointing out that some of the gem templates don't work when I'm assuming they should

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby Ossie » Sep 26 2021, 6:36

Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently accepted a different emerald, haven't yet found a different ruby that works. Given the different gem templates across the three games, suspect some were left off the list of "acceptable" objects to complete the quest
No "ruby" item purchased from stores in any of MM6-8 worlds works to complete this quest - DEFINITE BUG. Please post item code for a "ruby" item that actually satisfies Verdant quest

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Postby Eksekk » Sep 26 2021, 16:01

Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently accepted a different emerald, haven't yet found a different ruby that works. Given the different gem templates across the three games, suspect some were left off the list of "acceptable" objects to complete the quest
No "ruby" item purchased from stores in any of MM6-8 worlds works to complete this quest - DEFINITE BUG. Please post item code for a "ruby" item that actually satisfies Verdant quest
According to scripts, anything that has Equip Stat == "Gem" and has item name exactly matching corresponding MM8 gem should work. If it doesn't, for sure MM8 ruby (185) at least should work. If it doesn't, that is a big bug. Write in console (ctrl + F1):

Code: Select all

vars.Quest_SavingGoobers.GemsLeftNums[9] = false
and press ctrl+enter. After this Verdant should recognize you've already brought ruby. If you consider this as a cheat, just throw one of your gem rubies into water. :)


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