I actually have some ideas for a new patch.
I LOVE this mod, and I keep exploring and testing it. And it is very inspireing.
Music "playlists", like in MM6 where several areas could have different songs playing depending on time and random selection. What if more zones had that? And what if it was possible to integrate some Heroes music as well? I have some ideas on what songs would fit where. If I only knew how to determine which zone picks which songs I could look into that, as well as converting them into wav for the loops. Is there anyone here who have made covers? I know there are a lot of beautiful covers out there, but I won't touch anything without permission.
Another idea is about skills and classes. Wouldn't it be wonderful if all classes where available in all zones? Those who aren't normally in that zone could simply be promoted together with another class. Like a ranger from mm6 would be promoted together with an archer (or druid), a monk with a cleric. Not sure about the thief though, but capturing the prince of thieves might leave the position free, so to speak. Or they could be promoted with archers if the rangers instead follow the druids.
In mm8 a paladin could be promoted with the knight, and druid with the elves (who should really be archers, in my opinion). Rangers could benefit from finding the troll home (sounds ranger like), monks could be promoted with the clerics/priests. Necromancers should really be sorcerers.
I think the berserker in mm8 is a fun addition.
In the other games they could be promoted with the rangers in mm7 and the knights in mm6.
And about the skills. It would make sense if everyone could learn misc skills and dodging at least at normal skill level. And maybe the dagger and staff for the druids could be closer balanced? Like having both of them at expert level. It would also make sense for the berserker to be able to use shields. The Dark Elf "skill" could use a new name, like ex. Elfkin, Glamour, or something else. And the elf king in mm7 could be a teacher. He is the primary elf after all.
I love how the different races have certain skill bonuses/extra skills. I have noticed the both dwarves and minotaurs seem to be axe based. Wouldn't it make more sense for dwarves to have repairing instead? Considering that dwarves are famous for being skilled craft men and smiths.
If I learned how to do these things I would happily look into it.
Does anyone else think that mm6 had the best dialogue system? People actually reacts differently to you depending on your reputation and their profession/background. And the diplomacy skill was a fun touch to the game. Also, everyone could talk about the common topics for the area or related to their profession, and you could hire anyone. Even people without any useful skills.
Also, the guard profession should perhaps be limited to the actual guards.
Though if the guards had the guard dialogue topics from mm6 it would make them more like people, and less like "guarding machines".
I even have an idea for a brand new class. The bard!
Basically a cross between the paladin and the thief. They start with spirit magic and diplomacy, and they can also learn mind magic (but not body). They can reach expert level (without promotion), and maybe become masters at second promotion. Weapon and armour skills are usually limited to lower levels. Dodging an leather can reach master level though. Plate is unavailable, and chain is limited to expert. The dark elf skill would also fit with the bards if it had another name.
Do anyone else have a fun class idea? Or ideas for the bard?
Sorry for the wall of text. I just love seeing all the possibilities here. And the mod is in itself very inspiring. ^^