Butcer wrote:How to disable all level scaling, i want the game to play like the original game with no levels scaling period
why would you want that? this game is easy, without level scaling there's no fun.
Moderator: Moderators
Butcer wrote:How to disable all level scaling, i want the game to play like the original game with no levels scaling period
NotABroom wrote:At what point can you jump to the other continents? Do you need to have certain quests finished?
NotABroom wrote:This would be the last entry on every priority list on what to do about MM. But I think it would be a really cool touch, if liches were the only ones who would actually get stronger as they age. As an undead they obviously won't die and they'll probably just keep on studying forbidden books about dark magic in secret dungeons beneath the daylight.
Daedros wrote:NotABroom wrote:This would be the last entry on every priority list on what to do about MM. But I think it would be a really cool touch, if liches were the only ones who would actually get stronger as they age. As an undead they obviously won't die and they'll probably just keep on studying forbidden books about dark magic in secret dungeons beneath the daylight.
I already suggested a long time ago that Liches and Vampires gain stat boosts upon reaching certain ages, with no negatives. Dragons could receive Might, Endurance, and Intellect boosts, but still lose Speed at advanced age.
As it is now, at Age 50 you get mild Intellect/Personality boosts while receiving mild Might/Endurance/Speed penalties. At Age 100 you get major penalties to those stats, and at Age 150 you get crippling penalties to all stats. Hence why i had also suggested that drinking Rejuvenation potions permanently reduce your Age. This Rejuvenation potion change was implemented awhile back in the Merge.
Vaulth516 wrote:Butcer wrote:How to disable all level scaling, i want the game to play like the original game with no levels scaling period
why would you want that? this game is easy, without level scaling there's no fun.
Butcer wrote:How do i remove all scaling
Mortis wrote:Vaulth516 wrote:Butcer wrote:How to disable all level scaling, i want the game to play like the original game with no levels scaling period
why would you want that? this game is easy, without level scaling there's no fun.
It depends how do you understand "fun". Scalling level in present shape in not balanced, because for stronger enemies you don't get higher experience and that is why from too easy game becomes too hard in some cases.
cthscr wrote:I'm working now on restricting Dimension Door to already visited or starting maps (with Emerald Island excluded after visiting Harmondale).
It works for new games but not for already started yet. Hope to finish it in next two weeks.
Daedros wrote:NotABroom wrote:This would be the last entry on every priority list on what to do about MM. But I think it would be a really cool touch, if liches were the only ones who would actually get stronger as they age. As an undead they obviously won't die and they'll probably just keep on studying forbidden books about dark magic in secret dungeons beneath the daylight.
I already suggested a long time ago that Liches and Vampires gain stat boosts upon reaching certain ages, with no negatives. Dragons could receive Might, Endurance, and Intellect boosts, but still lose Speed at advanced age.
As it is now, at Age 50 you get mild Intellect/Personality boosts while receiving mild Might/Endurance/Speed penalties. At Age 100 you get major penalties to those stats, and at Age 150 you get crippling penalties to all stats. Hence why i had also suggested that drinking Rejuvenation potions permanently reduce your Age. This Rejuvenation potion change was implemented awhile back in the Merge.
raekuul wrote:The aging effects make more sense in the context of unnatural ageing. MM6 is rife with it (mostly as an excuse to seek out the Fountain of Youth before tracking down the four memory crystals), MM7 and 8 not so much. I know the NWC-era games had "die from old age" but that's not a thing from 6 onward.
Xfing wrote:raekuul wrote:The aging effects make more sense in the context of unnatural ageing. MM6 is rife with it (mostly as an excuse to seek out the Fountain of Youth before tracking down the four memory crystals), MM7 and 8 not so much. I know the NWC-era games had "die from old age" but that's not a thing from 6 onward.
Actually if I'm not mistaken, once your characters pass 80 or 100 (can't remember), there is a chance of them dying in their sleep (i.e. when resting). Had this happen to me with unnatural aging. So yeah, I think it's probably bit of an overkill to try and mess with natural aging, which it's very very hard to get to those numbers in a single savegame. But I would definitely be for adjusting the aging threshold values based on the character's race - some are long lived than others and liches & vamps are meant to live indefinitely.
cthscr wrote:![]()
Users browsing this forum: Google [Bot] and 12 guests