cthscr wrote:As one of "just another modders" I'd say you should be able to try and compare before choose the final default. All the racial skill thing is far from perfect (well, I can call it broken as it is now - and I try to fix some things).
Sure, this is quite an undertaking, so it requires lots of testing and iterations, wouldn't have it any other way.
PS. Looks to me like earlier you were more constructive. Now ratio of signal to noise rational to feud is lower.
Well, Rodril was away for a longer while so I lost interest for some time too, so I haven't been visiting much. Most recent developments have been for the branch anyway, while I as a player am waiting for repainted apparel the most (can't wait to play dress-up with all the choices, lol). I drop by every now and then to see if there's more of it. Not much more to contribute from my end at this time, I'm afraid.
Also, I'm not that good with rude people, and comments like this:
Templayer wrote:Oh, he's back. Let the spamming of a spoiled brat continue.
At least I have him blocked since like a half year ago, so I am safe from it.
Those other poor souls in this thread though,.... I fear for their sanity.

don't help a bit. Guess the best I can do is react with dignity, and I've been doing my best to refrain from being rude back all this time.
Also, I wouldn't say there's any real feud over anything substantial here. From my perspective it seems like Templayer doesn't appreciate my personal expressions of wanting to see basic stuff taken care of first (like having all the armors properly repainted), since in his opinion it spoils the mood for creators of additional content and makes their enthusiasm seem unappreciated. I had to explain several times that additional content's fine, but I'd personally have the basic stuff done first if I was pulling the strings (which I'm not). I know it really only depends on willingness from artists to do this, though in the past I think encouragement has helped move things forward in this regard. As for the skill cap idea pitch, it was simply a suggestion emulating many other RPGs, where differences between races are more substantial than in MM (where they're for all intents and purposes just aesthetic), and to have unique combinations of race and class that incentivize choosing different ones in different playthroughs. But I've explained this idea in enough detail already, so guess there's no need to do it another time. Anyway, I haven't been playing recently, so there are no bugs to report or suggestions to make at this time, but I'll be sure to pitch in with more if something comes up