Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Templayer
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Feb 25 2020, 20:33

eilacomeva wrote:
andrey wrote:
Loic2402 wrote:
You are welcome! BTW Verdant tells you all of that if you click "Time travel guide".

Some old bug reports are now added to GitLab:
...
Eclipse shield cannot be used by High Priest
...


I have a mm6 cleric with Eclipse in my first game, are you sure? Or is it just the version that gets to be master of light+dark but no great mastery?

Cleric? Yes. High Priest? That is the question.
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby eilacomeva » Feb 25 2020, 20:37

Templayer wrote:
eilacomeva wrote:
Templayer wrote:Well, I don't live in 'Murica, so we actually get a decent connection here. I once uploaded about 3.5 TB (yes, TB) in a matter of three weeks. Oh how I love synchronous upload speeds.

Italian here, good speed; some older relatives, neighbors etc have those... not sure what they are called, a teeny tiny wireless thingy that is a decent replacement for a router if you use the internet only once in a while, but some of them were slow (<100KB/s) and you pay extra after a certain amount of GB/month.

Isn't that called a ... you know ... phone? :D :D :D :D



Lol no, a tiny specialized device to put your laptop online even if you don't have fiber or anything; either usb or acting like a teeny tiny router.
Turns out it's called an internet key; speed range goes from embarassingly bad to good enough.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Feb 25 2020, 20:39

eilacomeva wrote:
andrey wrote:New bug reports:
...
Stanley's treasure - one untrapped chest
...


In vanilla mm8 all are trapped (I'll need to get a gitlab account)

The account is free and it will allow you to help out with the project a little bit more.

I will add it there as a comment in your name. It would make my job easier if you did that directly, though. :P
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby eilacomeva » Feb 25 2020, 20:41

Templayer wrote:
eilacomeva wrote:
andrey wrote: You are welcome! BTW Verdant tells you all of that if you click "Time travel guide".

Some old bug reports are now added to GitLab:
...
Eclipse shield cannot be used by High Priest
...


I have a mm6 cleric with Eclipse in my first game, are you sure? Or is it just the version that gets to be master of light+dark but no great mastery?

Cleric? Yes. High Priest? That is the question.


Promoted and then moved to path of dark.
Anyway while trying to reproduce I've found a bug so funny that I stopped and uploaded the savegame (two of them actually)
- in the free haven savegame, talk to yancy (the man right to the west of you, close to the water expert teacher), then dismiss some useless characters from the adventurer's inn, then go back to yancy and click "join", I tried it twice (with slightly different results) and... well, see for yourself...

---

edit -- I laughed so much I forgot the links, here they are:
https://1fichier.com/?n8zk8g456ufqtcj8ktdj
https://1fichier.com/?anp0a3rq8rw01mf67izw
Last edited by eilacomeva on Feb 25 2020, 20:43, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby eilacomeva » Feb 25 2020, 20:42

Templayer wrote:
eilacomeva wrote:
andrey wrote:New bug reports:
...
Stanley's treasure - one untrapped chest
...


In vanilla mm8 all are trapped (I'll need to get a gitlab account)

The account is free and it will allow you to help out with the project a little bit more.

I will add it there as a comment in your name. It would make my job easier if you did that directly, though. :P


I know, I know, guilty as charged... it's just that I suffer from another-accountitis, I should settle on a password manager or something.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby eilacomeva » Feb 25 2020, 20:46

Anyway - bug confirmed! clerics can use Eclipse, 1st promotion can, 2nd promotion CANNOT

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Feb 25 2020, 20:47

toreadorlelder wrote:Bug...

In Bootleg Bay at the Circus. Just picked up Nicolai, as I'm about to start in on the castles...good time to do it.

So I'm gonna grab a few pyramids for grins and doing some of the games. The entryways are showing something TOTALLY wrong...

Speed -> "Freehaven"
Luck -> "Drink from Fountain"
Accuracy -> "Circus (Winter)" which might be right?
Endurance -> "Castle Ironfist"
Might -> "Obelisk"

and there was nothing at the Int game.

Added to the Bug Tracker and as a GitLab Issue.

Wrong entry-way names for circus games and the Intelligence one is broken
Last edited by Templayer on Feb 25 2020, 21:08, edited 1 time in total.
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Feb 25 2020, 20:51

eilacomeva wrote:
Templayer wrote:
eilacomeva wrote:
In vanilla mm8 all are trapped (I'll need to get a gitlab account)

The account is free and it will allow you to help out with the project a little bit more.

I will add it there as a comment in your name. It would make my job easier if you did that directly, though. :P


I know, I know, guilty as charged... it's just that I suffer from another-accountitis, I should settle on a password manager or something.

Personally, I use Blur. A mighty addon. Also stops tracking and enables you to create artificial email addresses, that resent everything to your real email address. So if you for example don't want to give somebody your real email, you use this "front" one and delete it after using it. Or if you are not sure if it will be botted.
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Feb 25 2020, 20:55

eilacomeva wrote:Anyway - bug confirmed! clerics can use Eclipse, 1st promotion can, 2nd promotion CANNOT

Info added to https://gitlab.com/templayer/mmmerge/issues/137
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Feb 25 2020, 21:04

Some new bugs reported on Discord, collected by GDSpectra, have been added to the Bug Tracker and as GitLab Issues.

Cleric losing a head (yeap... :D )

NPC Hirelings at Training Centers in Enroth have no portraits
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Feb 25 2020, 21:06

I would like to thank everyone that is doing anything for the project.

Especially Andrey (who took a load of work from my back) and cthscr (main coder). And of course the returning Rodril (main developer).
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby eilacomeva » Feb 25 2020, 21:20

Templayer wrote:
eilacomeva wrote:
Templayer wrote:The account is free and it will allow you to help out with the project a little bit more.

I will add it there as a comment in your name. It would make my job easier if you did that directly, though. :P


I know, I know, guilty as charged... it's just that I suffer from another-accountitis, I should settle on a password manager or something.

Personally, I use Blur. A mighty addon. Also stops tracking and enables you to create artificial email addresses, that resent everything to your real email address. So if you for example don't want to give somebody your real email, you use this "front" one and delete it after using it. Or if you are not sure if it will be botted.


I will think about it, thank you for the suggestion.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby eilacomeva » Feb 25 2020, 22:01

NPCs from gyms used to have faces last summer, and now https://1fichier.com/?rgcpow0ahmaaj4ncdtfq

I'm using rodril's latest version, not even the stable branch of your repo; what I see is a hireling with the face of the level 15 necromancer from Ravenshore.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby eilacomeva » Feb 25 2020, 22:10

Templayer wrote:I would like to thank everyone that is doing anything for the project.

Especially Andrey (who took a load of work from my back) and cthscr (main coder). And of course the returning Rodril (main developer).


This reminds me of that Templayer guy who is working hard with point number four from http://www.catb.org/~esr/faqs/hacker-ho ... l#respect4 - managing the community repository, approving edits to the tracker one at a time(*), reading each and every post here, keeping track of bug reports (duplicates etc), and all other kinds of funny activities.


(*) As Lord Sheogorath would say in the Hall of Heretics: "he loves it!"

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby raekuul » Feb 25 2020, 22:43

andrey wrote:Dimension Door stuff
Just to clarify - Verdant will tell you to meet her at the "Known" one for whichever continent you start on, but will (or at least, should) intercept and try to talk to you if you try to cast Town Portal by the "Unknown" one.

The Known Spots are in Dragonsand of Enroth, Tularean Forest of Antagarich, and Murmurwoods of Jadame. Have fun using either of the Jadame ones without GM Water, by the way.
Last edited by raekuul on Feb 25 2020, 22:44, edited 2 times in total.
You need to install the base mod first, and then install the latest GrayFace patch on top of that.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby eilacomeva » Feb 25 2020, 23:18

raekuul wrote:
andrey wrote:Dimension Door stuff
Just to clarify - Verdant will tell you to meet her at the "Known" one for whichever continent you start on, but will (or at least, should) intercept and try to talk to you if you try to cast Town Portal by the "Unknown" one.

The Known Spots are in Dragonsand of Enroth, Tularean Forest of Antagarich, and Murmurwoods of Jadame. Have fun using either of the Jadame ones without GM Water, by the way.


That's why I *love* one of the bug reports above - https://www.celestialheavens.com/forum/ ... 20#p380834
reanimate ftw!

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby eilacomeva » Feb 26 2020, 16:07

Finally discovered wtf is up with leather skill regressing - savegame at https://1fichier.com/?9qaust46tg1ing1f5no2

\begin{rant}
To triage I had to take the snapshot saves from my stupid script (btw, in the JScript version replace "getDay" with "getDate" - or don't) and since it was stupidly late in the evening I wrote a small abomination to binary search those, copying them to a scapegoat (save019.dod), running the merge, checking etc etc; the script is so butt ugly that if anybody asks it was actually written by a monkey pounding on a keyboard and it works by an amazing coincidence.

Good news is that this crap, even restarting MM8.exe whenever the script replaced save019.dod (it was too late to think of running the game in a window or whatever), took a more than reasonable amount of time:
$ time ./bsearch_mm678.pl timeline/save007.dod/*.dod
...
real 2m12.397s
user 2m16.404s
sys 0m10.081s

Now, if you're a computer person, one *could* reuse^Wabuse git-bisect (*) by basically writing a silly script that creates a dummy empty repo, adds all the snapshots as if they were single commits, and then... you got it.
When I thought of that I kept complaining aloud at how disgusting it is (I believe 763 is the relevant xkcd for this); if you're still reading, you must be Templayer, so please try the savegame, verify that the culprit is learning blasters in the control center under the oracle (and NOT in mm7), and do your magic with the info.
I ended up with those who had leather regressed to novice (same skill level, just no longer expert/master/gm) AND even dragons learning leather+blaster - except of course they can't use it, but they have the skill somehow.
Anyway imho the proper way to deal with this things is writing a tool that dumps human readable info to stdout, ie something eg like:
$ magic *.dod
save012.dod: Arius Axe 13 GM
etc etc
I honestly thought I was going to rant for much, much longer, but I'll show some restraint(!) and stop here.


(*) or better, its fossil equivalent, since installing fossil, even on windows, is orders of magnitude easier than any other vcs I know:
1. download fossil.exe;
2. move it to a directory in %PATH% or even just in the merge/save directory;
3. you were done with step two!
\end{rant}

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Feb 26 2020, 18:44

eilacomeva wrote:This reminds me of that Templayer guy who is working hard with point number four from http://www.catb.org/~esr/faqs/hacker-ho ... l#respect4

*sob* ... that is the most beautiful thing ... *sob sob* I've ever read about myself. *sob*
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Feb 26 2020, 18:48

eilacomeva wrote:
Templayer wrote:
eilacomeva wrote:
I have a mm6 cleric with Eclipse in my first game, are you sure? Or is it just the version that gets to be master of light+dark but no great mastery?

Cleric? Yes. High Priest? That is the question.


Promoted and then moved to path of dark.
Anyway while trying to reproduce I've found a bug so funny that I stopped and uploaded the savegame (two of them actually)
- in the free haven savegame, talk to yancy (the man right to the west of you, close to the water expert teacher), then dismiss some useless characters from the adventurer's inn, then go back to yancy and click "join", I tried it twice (with slightly different results) and... well, see for yourself...

---

edit -- I laughed so much I forgot the links, here they are:
https://1fichier.com/?n8zk8g456ufqtcj8ktdj
https://1fichier.com/?anp0a3rq8rw01mf67izw

I did not forget about this one, I will check it out and process it at the weekend.
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby SpectralDragon » Feb 26 2020, 18:55

eilacomeva wrote:I know, I know, guilty as charged... it's just that I suffer from another-accountitis, I should settle on a password manager or something.

Ditto, honestly, thus no GitLab account for me too. Don't wish to take the jobs away from people and all. ^^;
Templayer wrote:Some new bugs reported on Discord, collected by GDSpectra, have been added to the Bug Tracker and as GitLab Issues.

Cleric losing a head (yeap... :D )

NPC Hirelings at Training Centers in Enroth have no portraits

Speaking of those, I sent ya the savegame Sibernethy provided me. He runs the latest (October) patch of MMMerge.

As for the monster, NPC and player character limit, I'd suggest raising each of them to 9999 :D :D
Yes?


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