Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Templayer
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Nov 3 2019, 12:41

raekuul wrote:
Templayer wrote:DXTORY crashes the Merge...
I have the same issue with MM7 and MM6, so it might not be merge itself so much as a conflict with Grayface's patch.

I figured it might, so I prefaced the report on the Tracker that this might be a GrayFace thing. I will add your info to it as well.
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Figo » Nov 3 2019, 18:58

mimickxd wrote:
raekuul wrote:Ok, so we do need a little more information about your issue (since crossing continents is supposed to dump you in a random location)
1) When this happens, where are you when you're casting Town Portal?
2) Are you arriving at a "normal" town portal destination (i.e. at the Big Fountain at Blackshire, or near the reflecting pool in Castle Harmondale), or in a random location on the map (such as anywhere in Tatalia or Murmurwoods)

It's not exactly like that. When you use TP spell, you get to see a map, e.g. Antagariach map. You can choose Harmondale or Erathia etc. Thing is, sometime I cannot choose anything, as something is chosen automatically in a blink of an eye and I am teleported to one of possible locations from my map. Same thing happens with Dimension Door, normally you get the map to teleport to Jadame, Enroth etc. Sometimes I just get teleported randomly to one of those 3 and in there I am indeed teleported to a random location on a map.

Have You tried casting TP without mouselook enabled (default caps lock)?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby fanasilver » Nov 5 2019, 3:49

MMMerge trilogy is going on starting from Enroth, bolster setting will be MM6 (125%) / MM7 (150%) / MM8 (175%), also my first run in MM6, with a Thief/Knight/Cleric/Mage/Paladin team. So far I have arrived in the Mist and no glitches found.

So dear gentlemen and gentlewomen, I have checked about some previous discussions about cleric/mage cross-continental promotion. I wish to master both light/dark on my cleric and mage, and get GM light on cleric and GM dark on mage. Therefore my pre-designed approach is:

1. in MM6, finish all promotions: cleric -> high priest, mage -> master wizard
2. high priest and master wizard both learn master light and dark
3. team goes to MM7
[Path Dark First]
4. go dark path, master wizard -> dark archmage, and learn GM dark. High priest does nothing.
5. teleport to MM8
6. high priest -> priest of the sun, and learn GM light
[Path Light First]
4. go light path, high priest -> MM7 light priest, and learn GM light. Master Wizard does nothing.
5. teleport to MM8
6. master wizard -> lich, and learn GM dark
[Path joins]
7. finish the rest of MM7 and MM8 as normal

Is this approach doable?
I see other people mentioning that once you are converted from high priest (MM6) to MM7 / MM8 variant, you will lose the conflicting school, e.g. lich will lose light magic. Is this true?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby SpectralDragon » Nov 5 2019, 8:09

Don´t worry, people, I˙m still here. I just stopped working on image assets and cluttering this thread with my own posts, so that notable bugs and glitches can be made clearer when they˙re posted in here, and to give Rodril (where are you ...?) enough time in making the next MMMerge version without swamping him in further work (there already is plenty of it when it comes to new stuff. Check Tracker´s Implementation Queue). Once time comes, I˙ll become more active and that time, sad as it might be, is not today.

:wave:

Speaking of new line of work, if there would ever be any possibility to bring in a Blood Dragon, do you pals think my icon would work? Since it seems like it still has flesh and blood ... ^^; even though it´s actually inspired from Ashan˙s Spectral Dragons and Sims´s Vampire Ghosts.
Image
Last edited by SpectralDragon on Nov 5 2019, 8:12, edited 1 time in total.
Yes?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Nov 5 2019, 16:54

SpectralDragon wrote:Don´t worry, people, I˙m still here. I just stopped working on image assets and cluttering this thread with my own posts, so that notable bugs and glitches can be made clearer when they˙re posted in here, and to give Rodril (where are you ...?) enough time in making the next MMMerge version without swamping him in further work (there already is plenty of it when it comes to new stuff. Check Tracker´s Implementation Queue). Once time comes, I˙ll become more active and that time, sad as it might be, is not today.

:wave:

Speaking of new line of work, if there would ever be any possibility to bring in a Blood Dragon, do you pals think my icon would work? Since it seems like it still has flesh and blood ... ^^; even though it´s actually inspired from Ashan˙s Spectral Dragons and Sims´s Vampire Ghosts.
Image

I actually thought that your current profile icon WAS the Blood Dragon, so yeah, works for me just fine. :P
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby SpectralDragon » Nov 7 2019, 17:30

Templayer wrote:I actually thought that your current profile icon WAS the Blood Dragon, so yeah, works for me just fine. :P

Shame that none of the "main cast" (Rodril, GrayFace, Jamesx) seems to be here anymore though. :( And yes, I mentioned Jamesx there because he's the one I trust when it comes to resizing large images and not making them looking trashy. ^^;
Yes?

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Nov 7 2019, 21:34

SpectralDragon wrote:
Templayer wrote:I actually thought that your current profile icon WAS the Blood Dragon, so yeah, works for me just fine. :P

Shame that none of the "main cast" (Rodril, GrayFace, Jamesx) seems to be here anymore though. :( And yes, I mentioned Jamesx there because he's the one I trust when it comes to resizing large images and not making them looking trashy. ^^;

True. I wonder where's GrayFace. He spent so many years working on the M&M games that his disappearance is somewhat surprising.

Rodril has said that he has a lot of real life stuff to do.

And Jamesx does and goes, as he did several times.

*Starts the 3 month counter to create a Templayer fork of the Merge again* :D :D
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Macros the Black » Nov 9 2019, 4:11

I was looking at those weapon lists and was wondering if you guys have thought about resizing some of the inventory sprites to make them more uniform for similar weapons. I think it could help make them feel more connected. For instance the Supreme Flail is slated to be a top tier mace but it's currently smaller than the other two flails. :creative:

Anyway, I still have yet to play this unfortunately, but it really looks amazing! Keep up the good work :oex:
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Macros the Black » Nov 10 2019, 8:16

candida wrote:Just because of curiosity:

How can you distinguish a female and male dragon? :D :D

Hmm.. I generally imagine them as being able to switch genders - like fish. It makes sense as a useful trait in most fantasy worlds where they're depicted as going extinct. Anyway, in that case the more dominant/bigger dragon would usually become the female.

SpectralDragon wrote:-> Rusts and Azures have the most chance in getting in as "neutral dragons", since what they only need are different voice alterations and some unique voices of their own, but like I've said before, I'll first let Rodril sort out the mess with voices and other paperdolls/characters before continuing. He's just one person after all. ^^;

Ah yes, I can already imagine it...
- Rust Dragon failing to disarm a trapped chest: "Oops! Ah, sorry, I'm a bit rusty."
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby incinerated » Nov 10 2019, 9:50

Hi everybody!

Is there any way to open Sandro house inside Necromancer's Guild when I've completed Eclipse quest before alliance quest? Maybe using Debug Console or something?

Thanks!

---
Spending a few hours trying random things at the console found a solution:
- when you are in the Necromancer guild open debug console and type Map.Vars[9]=0 and execute

After that Sandro house will be opened and you can complete alliance quest :-)
Last edited by incinerated on Nov 10 2019, 11:28, edited 2 times in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby raekuul » Nov 10 2019, 12:37

Hm... assuming that that specific variable is only for if the throne room is locked or not, we could probably add that sort of thing to Castle Lambent on the completion of whichever quest it is that has you retrieving the Heart of the Wood, in addition to Necromancer's Guild if you're carrying the Nightshade Brazier. (obviously the former would be easier than the latter).
Last edited by raekuul on Nov 10 2019, 12:38, edited 1 time in total.
You need to install the base mod first, and then install the latest GrayFace patch on top of that.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Nov 11 2019, 21:38

Image
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby justl » Nov 13 2019, 16:43

maybe we should wait a bit, until rodril catches up with all the errorcleaning.
we swamp the forum with new ideas/etc., which only will bloat the merge and probably make it more likely to have new errors.
justl, my2cents

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Templayer » Nov 13 2019, 20:45

justl wrote:maybe we should wait a bit, until rodril catches up with all the errorcleaning.
we swamp the forum with new ideas/etc., which only will bloat the merge and probably make it more likely to have new errors.
justl, my2cents

We are not forcing anyone to implement them.
And at this point we should have an entire forum for the merge, where "bloating" would be a thread.
my2cents2
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Postby Pol » Nov 13 2019, 21:16

Pre-Christmas time, so much bustle. :)
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