Oh fu.ck me, there's another page in the thread. xD Didn't know that when I made the last post of mine.
Jezebeth Noir wrote:What about vampires, why did you change your mind and decide not give them dodge and unarmed combat? It wouldn't make them too overpowered because would have to choose between the mist form and unarmed combat. BWT, dwarfen liches and zombies are great, are you going to add dwarfen vampires? Now they're just grow from the human growth after being bitten. And what do you think about allowing any characters of any class to transform into vampire?
Returning to the Racial Skills mod, don't you think that bodybuilding skill is best suited to minotaurs race? And maybe it makes sense to give light elves by origin GM in their racial skill, if they chose the dark path?
Honestly? I forgot. Also Vampires are currently OP as sh.it. They already have a racial GM, which makes me not want to boost them any further.
I believe body building shouldn't be racial for minotaurs. There might be minotaur sorcerers and druids that shun body perfection.
I disagree with the elves, but I am looking for alternative solutions. Something they would be better than Dark Elves at. Like diplomacy, perhaps? When it is implemented.
Maybe keener eyes? Hmmm. I think I may need some further discussions on the topic. But the "Dark" part of the "Fey" abilities should be kept to Dark Elves, since that is... what makes the Dark Elves. What would be cool would be once we can make additional spells and spellbook pages would be to make Light Elf Abilities, where the other half of the spell book would have different spells. That would be ideal.
Speaking of new questlines, what are you pals thinking about the notion that if Tor (Warlock promotion questgiver) gives "Dragon Familiar" quest and the party you're playing chooses the path of Light, they get another option of going to the questgiver for Grand/Arch Druid (dunno in Antagarich, Lorette Fleise in Enroth/MM6) with the said Dragon Egg and as a result not only do they get the quest resolved (as well as pretty pissed off Tor ... I think?
) but they also gain a Gold Dragon Familiar? Or is that too much (since in the original train of thought, said questgiver for Grand/Arch Druid instead gives you another egg and once your party returns to Tor, you get both the quest resolved and a Gold Dragon Familiar)?
Rodril wrote: GrayFace wrote: Templayer wrote:
Said "hidden option" for Light side parties could be mentioned to them by both Seers and Oracles (from all MM games).
What about being able to find different eggs in various places? Red and green eggs in Jadame? Black and Gold in Antagarich? A literal Dragon Easter Egg Hunt?
SpectralDragon wrote: DaveHer wrote:
SpectralDragon is doing the painting part and doing a great job.
I'd do a fist bump there, but I don't know if there's an emoji for it. So for now there's just a hug.
Once I'm done with helmets and hats from MM6, I'll go do the Gold Dragon just in case my little crazy idea for the Dragon Familiar alternative quest completion goes all the way through (think ways you can do War for Harmondale quests, but with Warlock promotion quest
). I like to do legit reasons for alternative characters for the base game as well, so that they cannot be Unlocker-only, ha ha ha ha ha. ^^;
No problem. I will notify you if I get further reports on that on the Tracker.