


Gotta pay tribute to Heroes 3 after all, where it (Ghost Dragon unit) also occasionally fades in and out.

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Pixoala wrote:If the mage who cast the fly spell die, the spell is no longer active. Is it intented ?
SpectralDragon wrote:I know I˙m filling this forum like crazy, but here is where stuff gets good. Since Ghost Dragon is, well, a ghost, it also has a special quirk: fading in and out according to his conditions and maybe some expressions.
Gotta pay tribute to Heroes 3 after all, where it (Ghost Dragon unit) also occasionally fades in and out.
Pixoala wrote:Ok didn't know that (first time my mage die xD).
Jamesx wrote:He should be so noisy? I mean, it's an idea, or it's just a way how the gimp make a trasparent layer?
I tried it too, that's what I got.
SpectralDragon wrote:Definitely better on the 2nd try right there if you ask me. No worries, once I'm done you'll get them source files for you to experiment on, the dissolving ones being ones I've intended for the game because well, azure background.![]()
I still wonder how these look like when being downscaled after all, ha ha ha!
Roticet wrote:ns? Maybe the MM8 one since it's small. Not sure about how difficult it would be to copy that dungeon and re-skin it. Or maybe, take the Abandoned Temple from MM8 Dagger Wound Island, and convert that? As in, the players are fighting their way through all the bugs to get to the rest of the game as Temp had said? Monsters are re-named. Though, I would request that there be a boss monster at the end of the Temple or Dungeon for Rodril specifically. And some mini-boss monsters for the other major coders like Grey Face.
Templayer wrote:SpectralDragon wrote:Yes, I know that in-game, he´ll be displayed as "Zombie". I don´t know what to do about that.
Rodril can probably make a specific override so that when a dragon race becomes zombified, the result is a "Ghost Dragon" string, not "Zombie".
Jamesx wrote:Well, this is a good question))
Not so bad actually))) it could be worse![]()
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Grayface wrote:The condition should be "Ghost" not "Ghost Dragon".
Roticet wrote:The only reason I suggested a reskinned dungeon was to make things easier. TBH, if a new dungeon could be made, even if small and people are willing to create a new thing, I would rather have that. Be a nice self-contained easter egg. I humbly request that the new dungeon has a secret entrance like all the NWC dungeons in 6-8. Nothing quite like flying up to the top of the giant sword in 8 and spamming space bar for no good reason to all of a sudden appearing in a brand new place for the first time. My recommendation for a spot to "place" the dungeon, would be in MM7, the opposite side of the bridge that connects to Clanker's Lab. Maybe have a signpost saying that Clankers Lab is on the other side or something. Or people could just walk into the middle of that section, be teleported automatically maybe? MM7, Tulerean Forest, Opposite side of the bridge connecting to Clanker's Lab. That is Clanker's Lab right?
SpectralDragon wrote:I know I˙m filling this forum like crazy, but here is where stuff gets good. Since Ghost Dragon is, well, a ghost, it also has a special quirk: fading in and out according to his conditions and maybe some expressions.
Gotta pay tribute to Heroes 3 after all, where it (Ghost Dragon unit) also occasionally fades in and out.
Templayer wrote:I agree with your method. To show it to others better, maybe Jamesx could animate us a gif of the ghost dragon fading out and in?
I.e. how it will look like in the game?
SpectralDragon wrote:Templayer wrote:I agree with your method. To show it to others better, maybe Jamesx could animate us a gif of the ghost dragon fading out and in?
I.e. how it will look like in the game?
Once I'm done with this one (I'm currently at number 13 of the portrait), I'm definitely sending that to him and funnily, I actually imagined that for his trap-dodging animation: instead of going below the screen, it fades briefly out.
Templayer wrote:OK, that is one hilarious way of dodging traps. "Hahah, dodged by phasing out of existence!"![]()
Templayer wrote:... that terrain glitch spike in Castle Ironfist that is in vanilla is there no longer in the Merge, right? Because at the top of it it would be ideal.![]()
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Dess wrote:You know, one thing that always bothered me in MM6 is how easy it is to finish the Cavalier promotion. It just doesnt seem right that Chadwick just nominates a bunch of random peasants for knighthood. Is there a way to make him refuse to nominate you until you have a certain ammount of FAME (KARMA shouldnt affect it)?
Dess wrote:Same thing about the Wizard quest in MM6. Just drinking from the fountain shouldnt be enough, you should only be able to do it once you have like expert level in all 4 elemental magics.
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Reported by: Roticet » Apr 8 2019, 8:07
Bug from Vanilla MM7 found. I can't get the wetsuits needed to go to the Lincoln. I opened the chest prematurely in Celeste because I forgot about the bug from the vanilla version. Is there a way to add the wetsuits? I'm doing a second playthrough currently to see if they will spawn correctly.
Roticet: This bug can be removed, it was fixed a while ago. I forgot to mention this earlier.
Templayer wrote:Second, just to imagine what I had to go through to extract this crud - first, I had to check the character creation table (THE ORIGINAL one, not mine which has unlocked everything...) to find out racial indexes (if a race 5 can have the Dragon class in vanilla, that means that racial index 5 is dragon...), then I had to cross-reference that with the character voices table, so that I would get an index of character sounds for the given race, and then I had to crossreference THAT with the Sound table to find out which sound index corresponds to what file. After that, I had to find it and extract it from the lod archive. For all the races I wanted to lichefy, that meant 1117 files. UGH.
SpectralDragon wrote:Templayer wrote:And here comes the purist.
THIS STUFF IS PURELY OPTIONAL. YOU WOULD HAVE TO SPECIFICALLY USE THE UNLOCKER TO SPECIFICALLY FOR EXAMPLE MAKE A DRAGON NECROMANCER.
If you do that, then you specifically want to have a dragon lich.
Also recheck your lore please. There is a spellcasting dragon in MM lore. Remember Heroes 3? Remember Mutare? She transformed into a dragon, and used ACTUAL MAGIC to force the Green and Golden dragons from AvLee to serve her!
And I believe by Enroth based you mean the world, not the continent. Otherwise we would only play as humans.
Zombification still reduces some of your stats, true. Did you try it? I thought it raised strength, actually. Rigor Mortis, you know? Too lazy to check, since you do not check your "facts" either. And the Vampire non-human variants would be available only by using my unlocker. -_-
Are you supposed to make Dragons instead of me? Because that's one HELL of a roast right there and it cannot be any better.![]()
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