Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Xfing
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Xfing » 13 Dec 2018, 15:03

They also manufacture tridents and staves, so I suppose they should be able to use those.

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Templayer
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Templayer » 13 Dec 2018, 16:34

Xfing wrote:They also manufacture tridents and staves, so I suppose they should be able to use those.
True enough, Spears it is, I forgot about that.
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GrayFace
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby GrayFace » 17 Dec 2018, 00:33

Templayer wrote:Another "bug" - there are wayward transparency pixels on GrayFace's armours
Where?
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Templayer
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Templayer » 17 Dec 2018, 06:06

GrayFace wrote:
Templayer wrote:Another "bug" - there are wayward transparency pixels on GrayFace's armours
Where?
Wait, I might have been mistaken about that and it is just the paperdolls. I don't remember and I don't really have the time to check. :(
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Templayer
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Templayer » 18 Dec 2018, 16:15

BTW people keep suggesting what I think is basically mistakes and not knowing that the TRACKER is not read-only. :D

Any change you do will be sent to me as a suggestion.

I keep getting empty spaces and such as suggestions that I could apply to the document.

Last time, it was by an user called "Nexas Nexiukas" on google. :D
I do not know if he has an account here or what his nickname is here. :oex:

I do have to open it and check if it is true, and here it changed "attack" to "atta ck" (if I remember correctly), so I presume that was a mistake. :D
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Kinthalas
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Kinthalas » 18 Dec 2018, 20:49

Hey everyone,

So I started a new game with all the bug fixes that came out since I was last here and found a couple more bugs. I can't seem to finish any quests on Emerald Island as the dialog boxes from NPC's won't appear. For example, the NPC you purchase the lute from, Lord Markham, and the judge. I also hired a scholar npc and items aren't being identified.

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Templayer
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Templayer » 19 Dec 2018, 17:04

Kinthalas wrote:Hey everyone,

So I started a new game with all the bug fixes that came out since I was last here and found a couple more bugs. I can't seem to finish any quests on Emerald Island as the dialog boxes from NPC's won't appear. For example, the NPC you purchase the lute from, Lord Markham, and the judge. I also hired a scholar npc and items aren't being identified.
Last time I heard of this one it wasn't the mod's fault - it was an error with the translation.

Are you using a translation? Could you try it without it?
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Kinthalas
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Kinthalas » 19 Dec 2018, 21:13

Templayer wrote:
Kinthalas wrote:Hey everyone,

So I started a new game with all the bug fixes that came out since I was last here and found a couple more bugs. I can't seem to finish any quests on Emerald Island as the dialog boxes from NPC's won't appear. For example, the NPC you purchase the lute from, Lord Markham, and the judge. I also hired a scholar npc and items aren't being identified.
Last time I heard of this one it wasn't the mod's fault - it was an error with the translation.

Are you using a translation? Could you try it without it?
I don't think I'm using one, at least I haven't gone out of my way to do anything outside of the standard installation for english if that's what you mean by translation.

Nevermind, as is usually the case it ended up being a case of user error. Not sure what I did, but re-installing fixed the issue.
Last edited by Kinthalas on 19 Dec 2018, 23:15, edited 1 time in total.

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Templayer
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Templayer » 20 Dec 2018, 16:20

Kinthalas wrote:
Templayer wrote: Last time I heard of this one it wasn't the mod's fault - it was an error with the translation.

Are you using a translation? Could you try it without it?
I don't think I'm using one, at least I haven't gone out of my way to do anything outside of the standard installation for english if that's what you mean by translation.

Nevermind, as is usually the case it ended up being a case of user error. Not sure what I did, but re-installing fixed the issue.
Once again, my superpower of having way too much time over weekends and having read through this now humongous thread have saved the day! (for a singular person, that is!) :creative: :D :D :D
And yes, an installation error was the second thing I would have guessed, but those kinda go hand in hand.
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kazan92
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby kazan92 » 23 Dec 2018, 19:03

Dear fellows,
I installed the mod as instructed.
However, it doesn't seem to work for me. I wonder whether there's something to do with the fact that I am using an 64-bit win 10?
as I open the game, click on "New game", the game does not start and I was greeted the message which I pasted as follows:

(btw, already tried re-installation, compatibility settings, etc.; but still no luck.)
---------------------------------------------------------------------------------------------------------------
Scripts/Core/RSFunctions.lua:225: bad argument #1 to 'string_find' (string expected, got nil)

stack traceback:
[C]: in function 'string_find'
Scripts/Core/RSFunctions.lua:225: in function 'split'
...ic VIII\Scripts\Structs\After\RemoveTransitionLimits.lua:114: in function 'ProcessExitsTable'
...ic VIII\Scripts\Structs\After\RemoveTransitionLimits.lua:205: in function 'v'
Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>

arguments of 'split':
str = nil
delim = "\9"
plain = nil

local variables of 'split':
t = (table: 0x0f456078)
i = 1
n = 1

upvalues of 'split':
string_find = (function: builtin#86)
string_sub = (function: builtin#80)
----------------------------------------------------------------------------------
——————————————————————————————————————————————————————————————————————————————————
...t and Magic VIII\Scripts\General\MenuChooseContinent.lua:145: attempt to index upvalue 'SlBackground' (a nil value)

stack traceback:
...t and Magic VIII\Scripts\General\MenuChooseContinent.lua: in function 'v'
Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>

arguments of 'v':
(*temporary) = (table: 0x0fd4d2a8)

local variables of 'v':
(*temporary) = nil
(*temporary) = true
(*temporary) = "attempt to index upvalue 'SlBackground' (a nil value)"

upvalues of 'v':
SelectionStarted = false
SlChosen = (function: 0x061f8a90)
SlBackground = nil
SlJadam = nil
SlEnroth = nil
SlAntagrich = nil

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Rodril » 23 Dec 2018, 20:35

Apply latest patch, make sure game is not installed in "Program files" folder and "Read only" flag of game files is not set. Tell if it will work.

kazan92
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby kazan92 » 23 Dec 2018, 22:09

@Rodril

I can't thank you enough!!
It works!!!

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Templayer
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Templayer » 24 Dec 2018, 10:00

Rodril wrote:Apply latest patch, make sure game is not installed in "Program files" folder and "Read only" flag of game files is not set. Tell if it will work.
UAC? I was going to post something about not installing into any folder that has the string "Program Files" in it's path due to UAC, but I did so several times previously on this thread and it usually wasn't the solution. :D

@all
Also I feel like I would snap at somebody with a Windows 10 (also known as the Malware Operating System) trying to play old games on it. Sure, you can use Dosbox. And that's about it. :D
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Flr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Flr » 24 Dec 2018, 22:50

Upon entering Ravage Roaming the debug console pops up. I was able to just close it and it loaded, but one time the sky didnt load in and the when i sleep at the inn, it will sometimes crash the game. Not game breaking by any means. Only issue I've found so far though.

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Templayer
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Templayer » 25 Dec 2018, 08:36

Flr wrote:Upon entering Ravage Roaming the debug console pops up. I was able to just close it and it loaded, but one time the sky didnt load in and the when i sleep at the inn, it will sometimes crash the game. Not game breaking by any means. Only issue I've found so far though.
Added to the bug tracker. Would you try to cause the debug console to pop up again like that by itself and copy paste the stack trace written there into here so we could determine more easily what lead to the bug?
It usually pops up for a reason. :D
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J. M. Sower
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby J. M. Sower » 25 Dec 2018, 14:21

Hello! Small offtopic ;P but this can be added also to MM678 Merge. I started to make visualisation of gauntlets on characters bodies. I work with this for my modification, but this can be used separetly, or also in MM678 Merge. One problem is, this project needs to "paint" many graphics (every gauntlets for all hands positions and for all races), so it would be good if someone would like to help with this. ;)

One note. For needs of scripts that display graphics of gauntlets I recreated loupe button, but in different place, because it doesn't work correctly in place of the old one. Now the button glows on mouse over! There was unused original graphic for it in game archives.

Image
Last edited by J. M. Sower on 25 Dec 2018, 14:26, edited 1 time in total.

Flr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Flr » 25 Dec 2018, 22:33

Sure thing!

Code: Select all

 C:\GOG Games\Might and Magic 8\Scripts\General\Weather.lua:145: attempt to compare number with nil

stack traceback:
	C:\GOG Games\Might and Magic 8\Scripts\General\Weather.lua: in function 'SetWeatherEffect'
	C:\GOG Games\Might and Magic 8\Scripts\General\Weather.lua:201: in function 'v'
	Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>

local variables of 'SetWeatherEffect':
	(*temporary) = nil
	(*temporary) = 3
	(*temporary) = 5.4645254596871e-287
	(*temporary) = "attempt to compare number with nil"

upvalues of 'SetWeatherEffect':
	CurrentEffect = -1
	WeatherState = nil 

Milky1988
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Milky1988 » 26 Dec 2018, 13:57

Hello,

I'm trying to change my 5 characters ages all to "18" years old, but I've no idea.....

Would anyone please be willing to write out an easy to follow "how to" ?

Greatly appreciated...!

jester
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby jester » 27 Dec 2018, 13:46

Hello! After update, artifacts like Supreme plate and Puck causes debug console.

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Unread postby Rodril » 27 Dec 2018, 17:55

Hello, patch link have been updated, bunch of minor bugs have been fixed, thank you.


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