My goodness, you guys. Armor re-fittings, updated trackers, constant patches, detailed bug reports, suggestions with tables, what a bloody amazing community!
I don't have anything useful to say today. I just wanted to let you all know you're an amazing bunch. It makes me smile to see my favorite childhood games still uniting a bunch of us old geezers in fun
I'm just happy to help in any shape or form.
Xfing wrote:Thanks for those annotations Templayer, I'll check them out when I get a free moment and suggest some changes to the item names/descriptions.
As for the class promotion skill display colors - I had no idea that it being MM8 means it only ever inherently displays up to one promotion from the current class, not two like MM7 did. I didn't know this was an obstacle impossible to overcome either, because yeah - it might kinda confuse new players who don't have the entire skill tree memorized. I wonder if something can be done about that.
Yeah. After some suggestions I suddenly got the idea of putting sources in, so that you would know WHY the name. Some vanilla names also seem to be wrong (a cutlass can be a broadsword (and probably is, but it depends on the blade sizes), but every broadsword isn't a cutlass, etc.), but I mostly went with the removal of duplicate names. For example - there is only one claymore, and it is a Trollish Claymore (if I remember correctly, it is actually in the screenshot, but I am too lazy to look
), but the MM6 base Two-Handed Sword is actually a claymore (as evident by the pair of three leaf clovers at the hilt), and even though claymores are two-handed swords, since we have three items named "Two-Handed Sword", and there is no base claymore, I suggested the name of just Claymore.
For the second thing - yeah, but I personally think that the combo of Rodril and GrayFace will be able to fix that eventually, it is just that due to it being basically just a graphical hiccup, it doesn't have a priority (in comparison to more function-based bugs and glitches).