Might and Magic 6, 7, 8 merge based on mm8 engine.

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Phobos
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Phobos » Jun 11 2018, 18:17

Thanks for the quick fix! There's another error now: I can't enter Clanker's Lab. The game says it cannot find 71d12.blv, crashes and goes to windowed mode the next time the game is started.

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Rodril » Jun 11 2018, 20:08

Oh, I've made typ-o there, reapply this file: https://www.dropbox.com/s/tolzylefrix18 ... 4.lua?dl=0 put it into "...Scripts\Maps" folder.

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Phobos
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Phobos » Jun 12 2018, 6:51

Yay, thank you again! I'll keep on playing :D

UnknownHuman
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby UnknownHuman » Jun 12 2018, 12:54

Hello Rodril :)

Another question, love what you have done so far.
Is it possible to change the damage weapons do in Magic or such ?
Example : Adds 6-15 points of Electrical damage
Change this value for more or less damage ?

Thanks.

justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby justl » Jun 12 2018, 20:01

Rodril wrote:Hello, patch link have been updated. ..., mm6/7 bounty hunts will increase "monsters hunted" value and will correctly shown in "awards" section of character's sheet (in old savegames you have to complete at least one more bounty hunt to make it appear), ...


hi,

found out that it worx only for char 1, #2-5 doesnt get it in the awards section.

best regards,
justl
Last edited by justl on Jun 12 2018, 20:29, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby QuicksilverLamp » Jun 13 2018, 4:57

Rodril wrote:
Xfing wrote:and it says I require an obscene amount of exp to level up higher.

Probably it is consequence of killing glitched cactuses (I really should not make monster inspired by bug, ha ha). I'll look how to recount exp. You can try to do it manually via debug console: open it with ctrl+f1, type "Party[0].Experience = *recounted value*" without quotes, use 1,2,3,4 instead of 0 for other characters, press ctrl+enter to execute it.


When I enter the command
Party[0].Experience = *recounted value*
It gives me
[string ""]:1: unexpected symbol near '*'

What am I doing wrong? I'd prefer to not have to get 188 million xp to go to level 32.

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Rodril » Jun 13 2018, 19:01

Execute this code in debug console to bring experience values in line:

Code: Select all

for i,v in Party do
   v.Experience = v.LevelBase * (v.LevelBase-1) * 500
end

If possible, send me your savegame, so i can check what's exactly going on there.
UnknownHuman wrote:Another question, love what you have done so far.Is it possible to change the damage weapons do in Magic or such ?

Yes, but i'm not sure it is possible to do it without scripting. Check ExtraArtifacts.lua for examples. Also, there are few examples at new Graydace's site: https://grayface.github.io/mm/ext/ref/#Artifact-Bonuses.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby UnknownHuman » Jun 14 2018, 8:58

Thanks Rodril, great info !

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby justl » Jun 14 2018, 18:35

got this error, when a casting stick (a brown stick with a small skelettonhead on top) ran out of enchantments:
happened in the bracada mines, so i dont know if there may be something location related to there)

——————————————————————————————————————————————————————————————————————————————————
...II - Day of the Destroyer\Scripts\General\MiscTweaks.lua:344: array index (0) out of bounds [1, 138]

stack traceback:
[C]: in function 'error'
Scripts/Core/RSMem.lua:1342: in function '__index'
...II - Day of the Destroyer\Scripts\General\MiscTweaks.lua:344: in function 'v'
Scripts/Core/EventsList.lua:68: in function <Scripts/Core/EventsList.lua:63>

arguments of '__index':
t = (table: 0x15ee0c68)
a = 0
v = nil

local variables of '__index':
aorig = 0
a1 = -1
n = 138

upvalues of '__index':
ptr = nil
u4 = (table: 0x0142fb08)
GetPtr = (function: 0x01420228)
obj = (table: 0x1365ea50)
o = 1192
assertnum = (function: 0x0143f5a8)
error = (function: 0x01437200)
type = (function: builtin#3)
SetLen = nil
low = 1
GetLen = (function: 0x04b5bda8)
lenP = nil
lenA = nil
count = 138
size = 36
_index = nil
_newindex = nil
tonumber = (function: builtin#17)
beyondLen = nil
f = (function: 0x04b5bd18)
format = (function: builtin#91)
sOutOfBounds = "array index (%s) out of bounds [%s, %s]"
tostring = (function: builtin#18)
tostring2 = (function: 0x0440a278)
----------------------------------------------------------------------------------
>

Mortis
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Mortis » Jun 17 2018, 8:09

Hi Rodril, there is something wrong with creating priests in Jadame. No matter what skill you choose for them at party selection stage, they always start game with NONE skills at weapon and armor. They also don't have body magic despite the fact that this is their default magic skill.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Xfing » Jun 18 2018, 7:37

Mortis wrote:Hi Rodril, there is something wrong with creating priests in Jadame. No matter what skill you choose for them at party selection stage, they always start game with NONE skills at weapon and armor. They also don't have body magic despite the fact that this is their default magic skill.


And they get Bodybuilding (or was it Armsmaster?) only after their last promotion - though that is more of a skill balance complaint rather than a bug :P

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Bowerbank » Jun 20 2018, 22:03

Just wanted to say thank you so much for this only just started playing through but it is a pleasure to see a few surprises along another play through!

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby majaczek » Jun 22 2018, 13:53

Hey. I either found a bug or mistakenly did a stupid thing.
I have no info about winning Arccomage on starting island (Emerald Island?) and I can't go back.
I actually won Arcomage on 10 places (according to awards).
What I can do to make my game (which my main character is level 11, so a bit late game) register the starting island match as won?

PS: of course it's during playing your mod not the regular game

PPS: I think your mod is great anyway
Last edited by majaczek on Jun 22 2018, 13:57, edited 1 time in total.

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Phobos
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Phobos » Jun 23 2018, 0:36

Emerald Island isn't required for the ArcoMage championship, so you'll be fine! You can't go back but you don't need to anyway :-)

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Rodril » Jun 23 2018, 13:19

Hello. Patch link have been updated. Generaly only minor fixes this time: no more issues with sounds of wands/clubs, few correction in removal of quest notes, fixed issue with cleric generation in Jadame (and all other classes with uneven class index).

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby justl » Jun 25 2018, 19:40

hi,
anyone can give me a hint, when and where traveling from mm7 to mm8 is possible?
thx
justl

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Phobos
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Phobos » Jun 26 2018, 8:08

justl wrote:hi,
anyone can give me a hint, when and where traveling from mm7 to mm8 is possible?
thx
justl
As soon as you have a master of Water Magic with the Town Portal spell or a new item, the Dimension Door scroll. Town Portal has to be activated in a specific place on each of the continents to work like that. You need to look for... circular areas and objects, where the master of WM will sense powerful magic. Dimension Door can be bought in high-end shops, and sometimes it's dropped by powerful enemies.
Last edited by Phobos on Jun 26 2018, 8:10, edited 2 times in total.

justl
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby justl » Jun 26 2018, 16:11

Phobos wrote:
justl wrote:hi,
anyone can give me a hint, when and where traveling from mm7 to mm8 is possible?
thx
justl
As soon as you have a master of Water Magic with the Town Portal spell or a new item, the Dimension Door scroll. Town Portal has to be activated in a specific place on each of the continents to work like that. You need to look for... circular areas and objects, where the master of WM will sense powerful magic. Dimension Door can be bought in high-end shops, and sometimes it's dropped by powerful enemies.


sorry, you may have misunderstood me:

i know about the magical places on the continents from which town portal works to other continents and the dd-scrolls.
what i wanted to know, at what point (i couldnt find it in the thread here) could you go from one continent from another per ship (from mm6 i know its some time before you could do the hive) - i wanted to know the knackpoints of mm7 and mm8 (though i think in mm8 it was some time about being able getting to regna)
Last edited by justl on Jun 26 2018, 16:12, edited 1 time in total.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Avonu » Jun 26 2018, 17:15

IIRC:
- Ship from Ravenshore when you can visit Regna.
- Ship from Turlean Forest after you repair Harmondale Castle.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Postby Rodril » Jun 26 2018, 18:14

I've removed possibility to travel by ships, because it does not fit time-travel storyline. Only dimension doors left.


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