Hello, patch link have been updated. Clanker's laborathory now accessible even after Archiebald gets there, having wetsuit in inventory will grant player "water breathing" buff, "Saving Goobers" quest won't disappear again, fruit bowls will work now, and transition texts for some mm6/7 maps have been restored, mm6/7 bounty hunts will increase "monsters hunted" value and will correctly shown in "awards" section of character's sheet (in old savegames you have to complete at least one more bounty hunt to make it appear), fixed issue with Jadamean priest promotion, monsters will correctly cast Dispel now. Blaster have their factial min recover time at 5, but value shown in character's sheet won't be lower than 30 for now, also wands won't make hit sound after passing turn by "B" button, but i have not solved issue yet, it is temporary workaround, sounds still will appear, if player have club in hand. Thanks.
NotABroom wrote:Is it possible to deactivate the automatic increasing of enemy stats? Wanted to try and create myself a little mod.
Yes, deactivate it in "controls" section, or disable it by default in file "ExtraSettings.ini" in "Data" folder.
Xfing wrote:- Maybe you could bring back the Enrothian "High Priest" class, with access to both Light and Dark magic? Like we discussed before, these two schools do not overlap in the MM8 spellbook.
I missed this point. While Enroth have access to dark spells, noone class can get correct promotion to learn them. I've checked, it is true, Light and Dark magic do not overlap, but i'm not sure there should be classes with both of them due to opposition of these magics schools in mm7 and mm8. I'll think how to solve it.
I've got message about troubles with passing through storyline in The Breach (not technical ones, but confusing quest requirements), have you been able to finish it?