Hello, sorry for the delay, some things takeing longer than i expected, i have not drop anything.
Some fixes in today's patch (Alvarian guild and Castle Harmondale won't remove your items anymore, fixes in MM6: Eric's animation and Warlock with Ankh crash). First character's unlimited delay won't happen anymore, that was caused by some effects of MM6 artifacts, fixed now.
zalunaya wrote:Does any of you know which armour is not yet implemented into the game?
All of MM6/7 armors. Video in first post have explanation about repainting. Basically, you can just open ITEMS.txt from EnglishT.lod and look at items 1302 - 1354, 2020 - 2049 - there are mm6/7 artifacts, common items are not that necessary. Pictures are in Icons.lod according to "Pic file" column of ITEMS.txt, For example "Hermes" from MM6 called "boots5", so "boots5" is picture of item in inventory, "boots5v1" - picture on male paperdoll, "boots5v2" - picture on female paperdoll, "boots5v3" - picture on minotaur paperdoll, "boots5v4" - picture on troll paperdoll, i.e. *ItemName* + *vX* is template, X is id of doll type (new doll types could be added as well).
nortonex wrote:- Eric von Stromguard's second promotion quest lacks introduction text
NPCText.txt and NPCTopic.txt are fine, issue was in PromotionTopics.lua.
About savegame editing. I don't think it worth to tweak any existing editor to fit, since we have lua debug console. Use reference manual to get access to any property of player
https://sites.google.com/site/sergroj/m ... cts.Player .
For example: press ctrl+f1 to open debug console, ctrl+enter to execute something. "Party" keyword is root of Party and Players structures. Party[0] - is first player, Party[4] - fifth one; Party[0].Class = 16 (or Party[0].Class = const.Class.Knight) will change first player's class to knight. Party[0].Skills[1] = JoinSkill(10, 4) will make him grandmaster of sword. Use dump() function to see content of any structure, for example: dump(const.Class) will show all existing classes and their indexes, dump(const.Skills) will show all available skills, dump(Party[0], 1) will show all content of first player, excluding content of inner tables (note second parameter of dump function, dump(Party[0]) will show everything, but it won't be easy to find something in this plane of text).