If anyone is interested, found one that seems to work fine with Rodril's work-- mm8che.zip
is the file. No AV alarms, false or otherwise. I haven't used it extensively, yet, but am delighted to note that unlike the other one this one does not mess up class/race, etc.--even lets you change the party order if you want (an old habit of mine!) This one seems to ring the bell so far.Edit: nevermind...same problems (of course.)
Back to the drawing board.Edit #2: OK, MM8che.exe is fine if you want to simply use it for generics in a save game
, like food and gold. You can also use it to safely change your party order, too! It works with Rodril's masterpiece--which I am growing to love more every day I play MM6 with the MM8 engine--it's inspired! But the problems start when the editor is used to edit individual characters in the game--doesn't work--fouls things up. Here's what I mean:
Lich= Warrior Mage
Cleric= Master Archer
Priest of the Sun= Sniper
Troll= Priest of Light
War Troll= Priest of Dark
Minotaur= Dark Elf
Minotaur Lord= Patriarch
Dark Elf= Dragon
Dark Elf Patriarch= Great Wyrm
Nosferatu= Great Druid
Great Wyrm= Arch Druid
So, OK, note that using mm8che.exe you cannot edit knights or Wizards, and many others....
You can be a knight and a Wizard in-game
, of course, but if you try and use the editor on your knight to edit your character individually--he turns into a Cleric, etc. Some such as Wizard, turn into "Null"--or you have to pick "lich" to get a Warrior Mage. Not possible to edit a Wizard and *stay* a Wizard, or edit a knight and have him stay a knight, etc.
But again, you can successfully edit a savegame for food and gold without messing up any of your in-game characters--just don't try and use the editor to edit their qualifications by name like "Jayne" or "Lisa", for instance, unless you are prepared for them to change according to the above chart, if you are playing MM6.
Have yet to experiment on Rodril's MM8 savegames with mm8che.exe--which may, or may not work, there. My guess is not.