MM6 Secrets

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

User avatar
Anubis
Demon
Demon
Posts: 336
Joined: 08 Sep 2011
Location: Canada

MM6 Secrets

Postby Anubis » Aug 11 2017, 3:23

Here is a list of MM6 secrets that the community has found. If you find any secrets not listed on here, let us know!

- Abandoned Temple: Torch (Random ring)
- Agar's Laboratory: All the chandeliers (Gems)
- Agar's Laboratory: Clicking on Agar's Cauldron and/or Agar's Pile of Skulls while cursed will give you +50 Intellect each time
- Castle Kriegspire: 2x Torches (15,000 Gold each)
- Corlagon's Estate: Portrait (Contains loot - Telekinesis needed)
- Dragoon's Keep: Foot of a bed (Random sword)
- Gharik's Forge: Click the wall above the hallway when crossing the first bridge that you activate (+25 Fire Resistance)
- Goblinwatch: Wall past the room w/ three chests (Random chest armour)
- Icewind Keep: Torch (Random helm)
- Ironfist: Tree (Meteor Shower scroll)
- New Sorpigal Bank: Fly scroll
- New Sorpigal: Rock (Contains loot)
- New Sorpigal: Teleporter (Dragonsand/New World Computing Offices)
- Shadow Guild Hideout: Fireplace (Random ring)
- Silver Helm Outpost: Pew (Ice Bolt book)
- Silver Helm Stronghold: Pew (Random staff)
- Snergle's Caverns: Waterfall (Random item)
- Snergle's Iron Mines: Library (Remove Curse book)
- Superior Temple of Baa: Top of a crate (Chest w/ loot)
- Supreme Temple of Baa: Bed (Death Mace w/ no enchantment)
- Temple of Baa: Torch (5,000 Gold)
- Temple of the Fist: 4x Walls near entrance (4x Flying Fist scrolls)
- Temple of the Moon: Stand under big arch near Altar of the Moon > look up and use Telekinesis (Random cloak)
- Temple of the Sun: 4x Torches (4x Sun Ray scrolls)
- Temple of Tsanta: Pillow of a bed (Random Spear) - Currently bugged
- The Monolith: Two strange rocks in the same room (Flying Fist book, Random Shield, Random Boots -- Click on the two rocks, alternating between them until you get the loot)
- Tomb of Ethric the Mad: Hanging corpse (Contains wand)
- Warlord's Fortress - Flambeaux (Random Axe)
Last edited by Anubis on Dec 15 2020, 5:41, edited 26 times in total.

User avatar
Avonu
Round Table Hero
Round Table Hero
Posts: 3854
Joined: 06 Aug 2006
Location: City of Griffin
Contact:

Re: MM6 Secrets

Postby Avonu » Aug 11 2017, 10:48

Anubis wrote:I'm sure that there is a topic about this already but google/forum search isn't giving me anything relevant
Here you go.

User avatar
Anubis
Demon
Demon
Posts: 336
Joined: 08 Sep 2011
Location: Canada

Re: MM6 Secrets

Postby Anubis » Apr 15 2019, 9:09

Bump. These are the secrets that myself and others have found so far in MM6. I updated this list during my current MM6 playthrough. I was using Telekinesis in pretty much every dungeon as I fought through the dungeon.

I bet there are some secrets listed here that some of you never knew about! If you are confused about where a secret is, I'll try to explain it in more detail.

Best secret I found? Agar's Cauldron. I tried touching it while insane, weakened, poisoned, diseased, and then cursed. I was pretty ******* shocked when I got the +50 intellect while I was cursed.

The only dungeon that I haven't checked yet is "The Hive".
Last edited by Anubis on Aug 16 2019, 7:46, edited 3 times in total.

User avatar
justl
Assassin
Assassin
Posts: 262
Joined: 26 Dec 2017

Re: MM6 Secrets

Postby justl » Apr 20 2020, 7:55

ive compelled a (hopefully) quite accurate list of the treasures in mm6-8
you can download them here:
https://www.mightandmagicworld.de/fileb ... index.html

User avatar
Anubis
Demon
Demon
Posts: 336
Joined: 08 Sep 2011
Location: Canada

Re: MM6 Secrets

Postby Anubis » Apr 20 2020, 13:27

Awesome document! Way to go! The only change regarding MM6 I would do is this:

For Snergle's Iron Mines, the secret is actually here (Clicking that contains a Remove Curse book): https://cdn.discordapp.com/attachments/ ... nknown.png

As for Might and Magic 7, maybe the outdoor chests would be a neat idea. (e.g. the secret chests in Deyja and the one in Tularean Forest by the cliffside, or even the ones in the mountains of Nighon. It'd be cool to add the secret of Clanker's Laboratory as well.

User avatar
justl
Assassin
Assassin
Posts: 262
Joined: 26 Dec 2017

Re: MM6 Secrets

Postby justl » Jul 25 2021, 17:48

Anubis wrote:Awesome document! Way to go! The only change regarding MM6 I would do is this:

For Snergle's Iron Mines, the secret is actually here (Clicking that contains a Remove Curse book): https://cdn.discordapp.com/attachments/ ... nknown.png

As for Might and Magic 7, maybe the outdoor chests would be a neat idea. (e.g. the secret chests in Deyja and the one in Tularean Forest by the cliffside, or even the ones in the mountains of Nighon. It'd be cool to add the secret of Clanker's Laboratory as well.
thx, put in the picture.

will input the ones from the lab for sure (thx, i forgot about them)

outside chests imho arent actually secret ... if you do a thorough fly/run around the map, you can find them quite easily

User avatar
koval321
War Dancer
War Dancer
Posts: 368
Joined: 20 Jan 2008

Re: MM6 Secrets

Postby koval321 » Sep 1 2021, 22:11

New Sorpigal
\When have zero money touch well near tavern to get 100 coins
touch bouy north and volcano will errupt with fireballs

Free Haven
one man buy gongs I found bug that I had many of them and at some point not sure how it happen but when try to sell them I get cash and gong still in hand so I get infinity money (maybe i hold gong and press dialog word with it?)

elaf
Leprechaun
Leprechaun
Posts: 1
Joined: 03 Apr 2020

Re: MM6 Secrets

Postby elaf » Oct 16 2021, 4:25

shadow guild (in frozen highlands), secret teleport to genies' quiz place

User avatar
raekuul
Conscript
Conscript
Posts: 248
Joined: 05 Jul 2019

Re: MM6 Secrets

Postby raekuul » Oct 16 2021, 12:42

Not really a secret - the scrolls in the place tell you that there's an emergency exit. If not for retail 1.2 breaking the doors here and in Kriegspire then the natural progression for the Prince of Theives quest would have been to fight through here, then fight through the connected dungeons.


Return to “Might and Magic”

Who is online

Users browsing this forum: Bing [Bot] and 19 guests