A closer look at MM7's particle effects.

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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A closer look at MM7's particle effects.

Postby Emjayen » May 12 2017, 0:03


Observed while debugging a tool I'm working on. Although clearly nothing more than lit primitives, it's a nice contrast to how missiles are typically projected.

Note: This is not a "mod", it's simply the game engine coerced into rendering at 1024x768 during this test.

EDIT: Looks better in real-time: https://youtu.be/6jiJO7C0KIE
Last edited by Emjayen on May 12 2017, 1:22, edited 3 times in total.

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