Yes, if there are 50 palettes (the limit in the game), one would be messed up in hardware mode.
[edit] Note that the limitation is removed in MMExt.
Echo's MM8 Monstrosity Modling v1.0
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Re: Echo's MM8 Monstrosity Modling v1.0
Last edited by GrayFace on Jul 23 2017, 14:00, edited 1 time in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: Echo's MM8 Monstrosity Modling v1.0
I don't think future users of this mod should have to suffer the monotony of manual editing just because I had to, so I've uploaded the fixed skill/HP/SP tables, in accordance with the tables in the OP. Place these in \Data\Tables:
http://www.mediafire.com/file/5id4uw9j0 ... Skills.txt
http://www.mediafire.com/file/2dg301aa6 ... _HP_SP.txt
http://www.mediafire.com/file/5id4uw9j0 ... Skills.txt
http://www.mediafire.com/file/2dg301aa6 ... _HP_SP.txt
Last edited by galneon on Aug 18 2017, 20:11, edited 2 times in total.
Re: Echo's MM8 Monstrosity Modling v1.0
Hey, well done, my apologies for losing them somehow somewhere in the first place :<
I linked this post in the opening edit so it will not go unnoticed.
I linked this post in the opening edit so it will not go unnoticed.
Last edited by Echo on Aug 23 2017, 23:22, edited 1 time in total.
MM8 modling monstrosity: http://www.celestialheavens.com/forum/10/16079
MM7 visual thingies: http://www.celestialheavens.com/forum/10/16074
MM7 visual thingies: http://www.celestialheavens.com/forum/10/16074
Re: Echo's MM8 Monstrosity Modling v1.0
Okay so inspired by the wonderful work of the fella who merges all three games, I found a few minutes to dig through my modling files and I think I've managed to find or extract all of the changed files to make them easy to access separately. Maybe in the future I'll have time to play around this some more or maybe someone else would like to use just parts of this modling in their game.
Either way, feel free to download these files and use them however you wish. The textures are a bigger resolution than in regular game so they look nicer, but I think you need that hardware acceleration thingie on.
https://drive.google.com/open?id=1QyMp2 ... BpfGESMZuA
I did not include the file that changes the areas. These are only the assets, the quest, and text files that you can put into your own EnglishT.lod, icons.lod, and bitmaps.lod files as you see fit
Pick and choose and all that.
If you want the full package, well, get the full package from the first post
Cheers.
Either way, feel free to download these files and use them however you wish. The textures are a bigger resolution than in regular game so they look nicer, but I think you need that hardware acceleration thingie on.
https://drive.google.com/open?id=1QyMp2 ... BpfGESMZuA
I did not include the file that changes the areas. These are only the assets, the quest, and text files that you can put into your own EnglishT.lod, icons.lod, and bitmaps.lod files as you see fit

If you want the full package, well, get the full package from the first post

Cheers.
Last edited by Echo on Nov 22 2017, 0:40, edited 2 times in total.
MM8 modling monstrosity: http://www.celestialheavens.com/forum/10/16079
MM7 visual thingies: http://www.celestialheavens.com/forum/10/16074
MM7 visual thingies: http://www.celestialheavens.com/forum/10/16074
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- Leprechaun
- Posts: 11
- Joined: 29 Mar 2017
Re: Echo's MM8 Monstrosity Modling v1.0
Hello Echo and Echo's fans! I just wanted to share the way that I personally was able to get this to work with the choose party mod for MM8, since it required me to install everything in a particular order. On top of the clean install, I first installed Grayface's Patch, then dgvoodoo2 (personal preference because I like using my entire monitor, get it if you want it), the Choose Party mod, then Echos MM8MM, and if you want the rebalanced classes download the modling in parts and copy the text files in it to your Data/Tables folder. Hopefully this helps if anyone else wants to use these together. Note that it will cause starting as a dragon to only be able to pick dragon ability for skills, so I just removed the start as a dragon.lua file (whatever it's called) from Scripts/General. All of these files can be found fairly easily in this forum is you search for them. Happy Modding!
Re: Echo's MM8 Monstrosity Modling v1.0
How difficult is add your mods (all of them) to the merge 678?
They're great!
They're great!
Re: Echo's MM8 Monstrosity Modling v1.0
Hey, glad you like the mods
But I have absolutely no idea how they could be added to the merge :< You'd have to ask the Merge wizards, I fear.

But I have absolutely no idea how they could be added to the merge :< You'd have to ask the Merge wizards, I fear.
MM8 modling monstrosity: http://www.celestialheavens.com/forum/10/16079
MM7 visual thingies: http://www.celestialheavens.com/forum/10/16074
MM7 visual thingies: http://www.celestialheavens.com/forum/10/16074
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- Peasant
- Posts: 90
- Joined: 02 Apr 2017
Re: Echo's MM8 Monstrosity Modling v1.0
I have simply dropped replaced the Merge's map files with Echo's and it worked. The only bug was that the volcanic looking grey soil in Shadowspire looked like normal healthy brown earth. If you can overlook that one visual oddity, then everything else was fantastic.
I will add though, that, of the various dungeon files, only Escaton's Palace and the Naga Vault had changes made to them. (That said, HOLY COW was Escaton's Palace a challenge! I got to discover that Spirit Lash is the new Ring of Fire)
I will add though, that, of the various dungeon files, only Escaton's Palace and the Naga Vault had changes made to them. (That said, HOLY COW was Escaton's Palace a challenge! I got to discover that Spirit Lash is the new Ring of Fire)
Re: Echo's MM8 Monstrosity Modling v1.0
lightbringer23 wrote:I have simply dropped replaced the Merge's map files with Echo's and it worked. The only bug was that the volcanic looking grey soil in Shadowspire looked like normal healthy brown earth. If you can overlook that one visual oddity, then everything else was fantastic.
I will add though, that, of the various dungeon files, only Escaton's Palace and the Naga Vault had changes made to them. (That said, HOLY COW was Escaton's Palace a challenge! I got to discover that Spirit Lash is the new Ring of Fire)
I while back, I made echo's Monstrosity compatible with the merge and upload the mod to the nexus and yes there was the same problem with Shadowspire. So I made a patch to correct that and other bugs. Up loaded the patch to the nexus.
David

Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Echo's MM8 Monstrosity Modling v1.0
Given I'm at that point now, what could cause the game to crash when entering a new area? Stuck at the moment since whenever I try to go into the planes of earth, the loading screen is stuck on like 75%, and game crashes then. I like me some challenges, but that's above my standards. 

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