Ok, so I am starting my first playthrough of MMX. Basically I have already decided on 3 classes, but really struggle at picking the fourth.
My first three are Dual Sword Blademaster, Two handed Sword Merc, and Earth Druid for support.
For the last one I was thinking about Hunter, Ranger, Barbarian. I dont want a dwarf, I just don't like them, sry At least not for the first playthrough. It doesn't matter if I miss a few secrets or something. Also I don't really want a pure magic dealer. Magic is here for support, so I figured solo Druid should be just fine, unless you can convince me on some other class
Will be playing on adventurer probably, so probably any is good, but was thinking about most fun one:)
Might and Magic X first party struggle
The DLC, after you beat the game, requires your team to have at least some strong spell casting, mind you. The game itself you can beat virtually with any combination. Just the additional quest at the end is what makes it really tough to beat with a might oriented party.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
Having multiple characters heal is essential for an easier first game run through. I would highly advise a runepriest (best) or a shaman (weaker but completely OP when promoted) due to healing and fire magic, but since you seem opposed to pure casters a Paladin can get GM light as well. Different conditions are cured by different spell schools, but fire gives Burning Determination which will take care of most of these before they happen. Primordial allows for dispels which can clear any condition as well.
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- Leprechaun
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