mm3-4-5 icons

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

User avatar
antipaladin
Leprechaun
Leprechaun
Posts: 47
Joined: 29 Jun 2013

mm3-4-5 icons

Postby antipaladin » Jul 9 2014, 10:44

Hey all, i was wondering if anyone has ripped all the icons and portraits of mm3-4-5 i mewn the chars

User avatar
Agalloch
Leprechaun
Leprechaun
Posts: 36
Joined: 26 Aug 2010

Postby Agalloch » Jul 10 2014, 8:18

Yes, it's quite easy. They're stored within the CC archive in a simple command style compression format similar to that used in Heroes 1/2.

User avatar
antipaladin
Leprechaun
Leprechaun
Posts: 47
Joined: 29 Jun 2013

Postby antipaladin » Jul 10 2014, 9:02

can anyone upload or post them?

User avatar
Agalloch
Leprechaun
Leprechaun
Posts: 36
Joined: 26 Aug 2010

Postby Agalloch » Jul 10 2014, 10:22

All of them? Can you be more specific about the icons?

I'm at work right now, but tonight I can do a complete extraction with my XEEN Engine if that's what you need; what format?

Some of them might be at the Might and Magic or XEEN wikis, I've not checked.

User avatar
antipaladin
Leprechaun
Leprechaun
Posts: 47
Joined: 29 Jun 2013

Postby antipaladin » Jul 10 2014, 12:47

1 portarit of every "char" that you may choose to play, around with it name,
ie kastore, and whatever... the wiki has a very..limited info,with it storyline ofc :)

User avatar
Kalah
Site Admin
Site Admin
Posts: 19998
Joined: 24 Nov 2005

Postby Kalah » Jul 10 2014, 22:44

I see what he wants; he wants them added to our system so they can be used as avatars, yes? I can probably make that happen if someone send them to me. Use the e-mail at the bottom of this post. They should be max 80x80 pixels, and sorted into folders for each game (MM3, MM4 etc.).
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
antipaladin
Leprechaun
Leprechaun
Posts: 47
Joined: 29 Jun 2013

Postby antipaladin » Jul 11 2014, 9:02

well not only but yeah. they are for lore reasons too.

User avatar
Xdarkon
Pixie
Pixie
Posts: 131
Joined: 28 Apr 2013
Location: Andover, Hampshire

Postby Xdarkon » Jul 12 2014, 21:34

I'll give it a shot, if it works I'll get 'em zipped up and sent to Kalah

User avatar
Xdarkon
Pixie
Pixie
Posts: 131
Joined: 28 Apr 2013
Location: Andover, Hampshire

Postby Xdarkon » Jul 12 2014, 21:46

How on earth do I convert those ccx files, nothing works :(

User avatar
Agalloch
Leprechaun
Leprechaun
Posts: 36
Joined: 26 Aug 2010

Postby Agalloch » Jul 14 2014, 8:53

Sorry, I completely forgot to come back to this, busy weekend. If it's just character portraits, it's not problem at all, though they will be named, for example, D399A.jpg etc, as that's the hash my extractor automatically uses as a name (plus a letter per sprite in the file. I promise it by tomorrow at this time (it's 10AM my time right now) and apologies for not doing it already.

@Kalah: Will do.

@Xdarkon: Not sure what a ccx file is. The XEEN Engine works on an archive with extension ".CC" and the files within that which you want are custom multi-image sprite formats labelled "CHAR01.FAC"-"CHAR24.FAC". If you are interested in information on extracting them though, let me know.

User avatar
antipaladin
Leprechaun
Leprechaun
Posts: 47
Joined: 29 Jun 2013

Postby antipaladin » Jul 14 2014, 9:01

actually it is far more importent then to be shiped to kallah,but to me as well,as i am making an article regarding them. the reason is that i belive hypotheticly there are more then 8 terra's on antagrich

User avatar
Agalloch
Leprechaun
Leprechaun
Posts: 36
Joined: 26 Aug 2010

Postby Agalloch » Jul 14 2014, 11:11

Ok... can't wait to read that article I guess.

Is there a prefered format for Kalah? Considering the small size of 80x80 portraits, I'm considering just outputting standard Windows Bitmaps, I much prefer lossless images.

User avatar
Xdarkon
Pixie
Pixie
Posts: 131
Joined: 28 Apr 2013
Location: Andover, Hampshire

Postby Xdarkon » Jul 14 2014, 14:48

Agalloch wrote:
@Xdarkon: Not sure what a ccx file is. The XEEN Engine works on an archive with extension ".CC" and the files within that which you want are custom multi-image sprite formats labelled "CHAR01.FAC"-"CHAR24.FAC". If you are interested in information on extracting them though, let me know.


Well the thing I used to extract it gave me CCX files, would you give me a link to your unpacker/extractor?

User avatar
Agalloch
Leprechaun
Leprechaun
Posts: 36
Joined: 26 Aug 2010

Postby Agalloch » Jul 14 2014, 15:00

Obviously ccx is just an extension given by your extractor in this case. The filenames of the files are not stored in the file, I discovered them by monitoring the XEEN engines attempts to open files outside the archive before it hashes the name and searches inside for it.

Your extractor therefore seems fine. Unfortunately mine is part of an engine remake and can only be run from inside a development environment atm so I can't really package it, but if you desperately need one I will see about extracting the relevant classes.

User avatar
antipaladin
Leprechaun
Leprechaun
Posts: 47
Joined: 29 Jun 2013

Postby antipaladin » Jul 14 2014, 17:19

id hate to ask but i want you to name them. ie kastore portrait is named kastore,and etc, if u gona name it elfmale04 i wouldn't know what to do of it becouse of reasons.

User avatar
Kalah
Site Admin
Site Admin
Posts: 19998
Joined: 24 Nov 2005

Postby Kalah » Jul 14 2014, 19:20

Agalloch wrote:Is there a prefered format for Kalah? Considering the small size of 80x80 portraits, I'm considering just outputting standard Windows Bitmaps, I much prefer lossless images.


.JPG, .GIF or .PNG should all work fine.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Xdarkon
Pixie
Pixie
Posts: 131
Joined: 28 Apr 2013
Location: Andover, Hampshire

Postby Xdarkon » Jul 14 2014, 19:41

antipaladin wrote:id hate to ask but i want you to name them. ie kastore portrait is named kastore,and etc, if u gona name it elfmale04 i wouldn't know what to do of it becouse of reasons.


I've never played Might and MAgic 3-5 consistently though ;|

User avatar
antipaladin
Leprechaun
Leprechaun
Posts: 47
Joined: 29 Jun 2013

Postby antipaladin » Jul 15 2014, 5:03

well in char creation it screen it gives you the option with a made name, that made name is good enought for the specific portrait i guess,

User avatar
Bloax
Pixie
Pixie
Posts: 113
Joined: 30 Dec 2011
Location: Most likely not here. :c

Postby Bloax » Jul 15 2014, 7:30

JPEGs wouldn't do at all, ugh!

And I would recommend dragging the PNGs (which is the format you should use for non-photographic things) through ScriptPNG to murder some bytes.

User avatar
Agalloch
Leprechaun
Leprechaun
Posts: 36
Joined: 26 Aug 2010

Postby Agalloch » Jul 15 2014, 8:43

Ok, done. Unfortunately I misread Kalah's "max 80x80" as "must be 80x80" so they all have an 8 pixel black border on all 4 sides and I'm not in a position to reexport them right this second. I've included 24-bit bitmap, jpg and png versions in the zip. Also I have only exported MM4 for now, as I'm not 100% sure what is actually wanted. I think MM3 might actually be more relevant to antipaladin's theories, so I wish he'd been more explicit from the start.

They are named, for e.g., Char010.png. I am not going through and attaching default names, or associating the portraits with canon names for MM7. You are welcome to do that yourself, these are just the names used in the game engine.

EDIT: Neither Kalah nor antipaladin have e-mail addresses attached to their profiles, and there is no file attach feature at this forum, so no one has actually received them yet. Link to random temporary file hosting site...

http://www.filedropper.com/mm4


Return to “Might and Magic”

Who is online

Users browsing this forum: Google [Bot] and 6 guests