[Share] Survival Spawn Mod =MM8=

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Moderator: Moderators

survival
Leprechaun
Leprechaun
Posts: 10
Joined: 26 Feb 2014

[Share] Survival Spawn Mod =MM8=

Postby survival » Mar 6 2014, 22:48

My second small job - this time for MM8 it gives much more fights
and tactical combat - dungeons are much harder now.

Here it is:

Hope u like it , loots of fights,combat experience , ENJOY !!!

http://www.4shared.com/rar/v0kfe3-Sce/S ... wnMod.html




HP x2
Exp x2
Spawn x5-x10




Image

User avatar
Bloax
Pixie
Pixie
Posts: 113
Joined: 30 Dec 2011
Location: Most likely not here. :c

Postby Bloax » Mar 20 2014, 16:06

It would be nice if you could upload it to a decent host.
I certainly can't download it off 4shared because of their sneaky timers.

User avatar
Xfing
Minotaur
Minotaur
Posts: 673
Joined: 04 Jul 2011

Postby Xfing » Apr 12 2014, 18:43

More challenge for MM8? Just what it needed. Count me in :D

EDIT: But how to get this thing to work? Copying the file to the DATA directory doesn't seem to be sufficient :(

EDIT2: Somehow I managed to get it to work, seems you needed to start a new game, that's what you needed to do.

I gotta say, this mod finally makes MM8 the challenge it should have been! I've got a team over level 50, elevated to that level by Armageddoning the Plane of Air. Dark Elf and Cleric promoted, Necromancer, Knight and Vampire not yet. The game is at least 3 or 4 times harder, I struggled to clean out the Alvar Ogre Fortress with my team at these very levels, had to return to heal 3 times when cleaning out the Uplifted Library, and the Mad Necromancer's Lab destroys me outright. Good thing the monsters give more experience too, there finally is a chance of tapping into those seldom-unlocked levels above 150, and - what's funny - you're gonna need them. The game is even harder than MM6 was, and that one had plenty of town-healing in the midst of a dungeon. I love this little bit of frustration, it gives much more satisfaction when you do after all clean out the dungeon in question.

I'm afraid to even try the mod for MM7, it'll likely be murderous.

User avatar
Xfing
Minotaur
Minotaur
Posts: 673
Joined: 04 Jul 2011

Postby Xfing » May 2 2014, 10:54

Completed the game, my Champion is level 151 while N. Roberts is level 165. Earlier there was no way you'd be able to reach such a level without lots of grinding. However, your party does get overpowered at these levels to the point where it takes it 5 seconds to kill a double HP Ruby Dragon. Nothing can stand against a party at that level, even without the blasters of MM6.

I've noticed one thing that you could improve, however: boss monsters haven't got their HP doubled, so right now the regular monsters overpower the bosses - f. ex. a regular Dragonslayer is stronger than Jeric Whistlebone or a Great Wyrm than Old Loeb. If you fix that, everything else will be fine. Guard monsters such as Minotaur Warriors and Dark Elven Defenders also don't have their HP doubled.

darkdill
Leprechaun
Leprechaun
Posts: 13
Joined: 06 Apr 2018

Re: [Share] Survival Spawn Mod =MM8=

Postby darkdill » Apr 14 2018, 23:37

All links are dead. Any chance of a new host?


Return to “Might and Magic”

Who is online

Users browsing this forum: Google [Bot] and 12 guests