MM7 Damage Calculation

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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RyuMaster
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MM7 Damage Calculation

Postby RyuMaster » Jan 30 2014, 17:08

Hey! Anyone ever spotted physical damage formula for MM7? Not a hit chance, but how actual damage is calculated minding all the resistances and other possible reductions.

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GrayFace
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Postby GrayFace » Jan 31 2014, 4:46

Physical damage is only reduced by physical resistance that only monsters can have. https://sites.google.com/site/sergroj/m ... esistances
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

RyuMaster
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Postby RyuMaster » Jan 31 2014, 4:57

I see, thanks!! - is simplifies formula by a lot. So can I assume, those ones are correct (For single-wielded weapon):

PlayerAttack= AccuracyAttributeBonus+ExpertArmsmasterBonus(if melee wepon equiped, or unarmed skill learned) + WeaponAttackBonus + WeaponSkillAttackBonus (+ Bless)

Chance To Hit = (15 + PlayerAttack*2)/(30 + PlayerAttack*2 + MonsterArmorClass).

ResistanceSubstaraction = 1 - 30/(30 + Resistance);

MinDamage= MightAttributeBonus + MasterArmasterBonus + WeaponMinDamage + WeaponSkillDamageBonus(if any :only GM Dagger can be held in offhand and have skill added to damage) (+Heroism) (-ResistanceSubstaraction )

MaxDamage= MightAttributeBonus + MasterArmasterBonus + WeaponMaxDamage + WeaponSkillDamageBonus(if any :only GM Dagger can be held in offhand and have skill added to damage) (+Heroism) (-(ResistanceSubstaraction )


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